![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
![]()
I use the GWX/8h fatigue setting in Sh3_Cmdr. Works pretty good for me.
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
![]() |
![]() |
![]() |
#2 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
|
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
|
![]()
I have no more crew fatigue as of time compression x64.
__________________
KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
![]() |
![]() |
![]() |
#4 |
Navy Seal
![]() |
![]()
__________________
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
|
![]()
Great finding, Fifi!!!
![]() However, I also share John Pancoast's surprise... I'ts a big finding that nobody did before.. Thanks for sharing it. It's a very valuable piece of info... ![]() CapZap
__________________
![]() |
![]() |
![]() |
![]() |
#6 | |
Ocean Warrior
![]() |
![]() Quote:
Actually it's been known about since very soon after the game's release; I was just surprised some long term players didn't know about it. No big deal. ![]()
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() |
![]() Quote:
Now that i tested it, and figured out this weird 3D rendering value affecting the crew clock (still don’t understand why, it should not), it’s interesting to set a crew fatigue compromise (Enjoyable/playable) ![]()
__________________
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|