![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Weps
![]() |
![]()
Good catch. Have always hated the SH3 Fatigue model, mainly because the crew organization provided by the game bears so little resemblance to the actual personnel organization of operational U-Boats. There may be an opportunity here to use the existing fatigue model in a more reasonable manner. Thanks for sharing.
-C |
![]() |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
In Commander/Cfg/crew fatigue model you can adjust values to your liking.
Ie stock SH3, modify all lines COEF| Increase value increase fatigue (or endurance) rate... until you find the graal ![]() There are 12 different compartments (including Flak/Deck gun station) You can have different fatigue rate per compartments. Hardest thing is to figure the lines corresponding to compartments! So in the Diesels room, it could be more tiring than in Command room etc And...there is also the bad weather factor, wich can increase the fatigue too (important for deck station) Onealex fatigue model is quite nice in that matter. That’s even the first time i enjoy playing with crew fatigue on....
__________________
Last edited by Fifi; 10-18-20 at 01:55 PM. |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|