SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-18-20, 10:35 AM   #3
Kaptlt.Endrass
Sonar Guy
 
Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
Default

I thought that may have been the issue, but in testing various types of damage over various boats, but the results are the same; whether a couple of loose pipes from a stray depth charge or a gaping hole from a corvettes little pop gun, I cannot seem to repair any damage the boat takes.

While I must say it has made it quite the experience, learning how to maneuver perfectly and avoid detection, I know I'll eventually make a mistake, and making one such as diving when I should ascend to avoid a stuck of depth charges should not, I feel, immediately result in my boat sinking from the plumbing back aft being knocked out of joint.

I'll look into the mods and see if they might help, though. At this point, it's worth a shot.
__________________
"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together."

As much as I dislike it sometimes, I'm a tin can sailor, through and through.
Kaptlt.Endrass is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:44 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.