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#1 | |
Navy Seal
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#2 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
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That would really be more immersive ehm I mean it will get more in depth
![]() Just some amateur considering: Any sense in randomizing this values? I´ve seen a lot topics about randomisation and SH3 commander - any chance? |
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#3 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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SH3Cmdr will support randomisation of the value(s) in question (although the additions to "Randomised events.cfg" would need to be mod specific to cater for the different .mis files floating around). Whether it's a good idea...I've leave that up to others to decide...
Last edited by JScones; 06-20-06 at 03:01 AM. |
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#4 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Very nice!!!
I guess this effect must be taken care of when measuring the distance for a manual torpedo solution. Right? :hmm: Interessting. Cheers, LGN1 |
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#5 |
Fuel Supplier
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The loading method described above for merchant ships cannot work, except in special circumstances, described below.
The "Height Factor" is found for individual units ONLY in the campaign_scr.mis file. On checking, the ONLY tankers in the campaign_SCR.mis file are German tankers used in various operations. For the campaign_RND.mis file (which has all the convoys), the "Height Factor" affects the whole group. Thus loading depths for individual units cannot be set. If the entire convoy is "deep loaded" by 5 metres, many of the escorts would sink! It is, however, true, that loading depths can be set for individual ships running singly in the _RND.mis file. But the idea that convoys returning empty to the USA from Britain can be "shallow-loaded" for each unit is mistaken. To alter individual lone ships, and not the convoys, seems to me to be devoid of any purpose. Stiebler. |
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#6 |
Helmsman
![]() Join Date: Jul 2005
Posts: 103
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While it seems to be true that one can only edit lone running ships in this fashion, there is a little additional info in that German description that wasn't translated yet. Most of all that you don't always use 5m as a value. Here the complete translation:
A really realistic naval traffic includes unloaded, empty cargo ships. One can do that with a simple trick and without new ship types. Just changing the value "Height=0.000000" to e.g. "Height=5.000000" (in "Unit properties" in the *.mis files). Hat is possible with any normal editor or the mission editor that comes with SH3. But the height should never be more than two thirds of a ship's draft or it will look very funny. For these two T3 tankers I set the height to 5 meters. The other way around, the setting deeper, is of course possible as well. By doing that the ship looks very heavily loaded or overloaded. For both variants: beware u-boat commanders if using the magnetic pistol. Draft is changed! Since one can change this for every single ship, one has virtually unlimited variants - in a convoy, in a harbor, as a single runner. One could also simulate empty convoys traveling back from the UK to the US. |
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#7 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
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So, did anybody figure out whether this could be made to work in any reasonably acceptable way for convoys?
Even if the setting has to be the same for every ship in any given convoy as seems to be indicated above, making all the "outbound"/empty convoys even 1.5m higher and "inbound"/fully-laden convoys maybe 1.5 or 2m lower would still seem likely to make a discernable difference (3-3.5m swing from empty to full), and maybe the escorts wouldn't sink if they were only that much lower than normal. Even if this could only be done with single/unescorted ships, there's a fair amount of unescorted tanker traffic (at least in the Drumbeat period) that would be cool to see this effect in action on. This would be so cool if it would work. ![]()
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