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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
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#2 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Does this mod work with GWX? If so, how do you install it to GWX?
If it does not work with GWX, is there another widescreen mod that works with GWX? |
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#3 | |
Navy Seal
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![]() Just unzip and put it to your MODS folder that JSGME should have created... Make sure of correct folder path in MODS... should be ARB Wide GUI/data etc (cause i remember there are some add-on mods inside too.
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#4 |
Nub
![]() Join Date: Aug 2020
Posts: 2
Downloads: 7
Uploads: 0
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So... ähm... looks like I didn't install this mod properly. I simply installed it via JSGME and did not run the batch file instead of the way explained in the first post.
Making it look like this. ![]() ![]() I installed it the way I did (except for forgeting the Tycho.bat) because it is the same order as stated by wolfpack 345 in his video descriptions: *MODS*** (In install order) **Grey Wolves Expansion *Sh3 Commander Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) U-Boot 7c-II FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. ![]() Can I still fix this, without removing all mods? If not, what would be the proper order of installation to get ARB running correctly? |
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#5 |
Soundman
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You do not have to remove all mods. Just apply the patch to your sh3.exe and install it. I recomend installing it as a mod and you should apply it after Hsie's patch.
Regards, |
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#6 |
Swabbie
![]() Join Date: Jan 2014
Posts: 13
Downloads: 44
Uploads: 0
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EDIT: I fixed this by installing every visual c++ package i could find 2005-2015. Not sure which one did the trick but it worked... Last edited by j4ckkn1fe; 09-13-20 at 02:48 PM. |
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#7 |
Helmsman
![]() Join Date: Mar 2004
Posts: 106
Downloads: 57
Uploads: 0
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Is the ARB Widescreen 1920x1080 Mod compatible with LSH3 2015?
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#8 |
Navy Seal
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Yes.
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#9 |
Nub
![]() Join Date: Sep 2020
Posts: 2
Downloads: 5
Uploads: 0
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Hey i've got the same ****ty problem, did u find a solution to this "Double Map Mumbo Jumbo"? |
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#10 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,488
Downloads: 882
Uploads: 0
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![]() https://www.subsim.com/radioroom/sho...21&postcount=2 https://www.subsim.com/radioroom/sho...62&postcount=8
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![]() ![]() Last edited by Anvar1061; 10-06-20 at 03:47 AM. |
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#11 | |
Nub
![]() Join Date: Nov 2020
Posts: 3
Downloads: 5
Uploads: 0
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#12 |
Mate
![]() Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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You have to apply the TychoSh3Patch_v3 that's included with ARB WideGui v0.3.0 - if you try and use the latest Tycho patch it won't work.
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#13 |
XO
![]() Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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Bit of help if poss chaps,
Running this mod i'm all zoomed in, like i'm stuck in the bottom left of the screen at old res size, yet without running this mod i'm working fine at 1920 x 1080. what am i doing wrong here? This mod didn't seem to do the res fix direct so I have ran the SP2 rez fix, like i say without this mod enabled everything runs normally, with this mod enabled i'm zoomed in on the bottom left of the screen and missing options on menu screens etc. i've missed something I know I have but damned if I know what? Edit: Screenshot https://i.imgur.com/73M24PP.jpg Last edited by Melonfish; 10-16-20 at 02:28 AM. |
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