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Old 08-16-20, 08:30 AM   #1
Texas Red
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Welcome aboard matey!
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Old 08-17-20, 04:46 PM   #2
Randomizer
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I started a career in January 1943 with the 7th Flotilla at St Nazaire and was given the Type VIIC U-204.

Ordered patrol zone is BB56 just outside the Gulf of St Lawrence near the southern coast of Newfoundland. We know U-Boats hunted around there but I would have expected this patrol grid with a Type IX but I made it using just over 40% of my fuel reserves.

The only issues are aircraft and weather. In 14-days transit not a single aircraft appeared and the weather has been continuously clear and really fine with winds of 3-5 m/s at worst. Not a single vessel or convoy was met, the world seems empty despite the incoming radio traffic.

So what's with the great winter weather and complete lack of Allied air power in 1943?

Here's my Dark Waters Modding List:
OM_DarkWaters_V6
OM_Strategic_Map_Symbols
OM_UMark
OM_Warm_Clothes
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
OM_Stock_RAOFB_UJagd
Webster's Eliminate Floating Plankton

Thanks in advance for any responses.

-C
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Old 08-18-20, 12:07 PM   #3
JapLance
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I created a Quick Mission in the Norway campaign (May 1940), and while testing it I realised my Type VIIB had no hydrophones.



The same happened with Type IIC. Type IIB seems OK though.

While I've tinkered a lot with AI ships, I have no experience in changing files for playable submarines. Where should I look at in order to fix it?

In the .sns file there's an H01 node with an Hydrophone sensor for the duration of the war, so I guess this is not the right place.
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Old 08-18-20, 02:23 PM   #4
propbeanie
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Quote:
Originally Posted by Randomizer View Post
I started a career in January 1943 with the 7th Flotilla at St Nazaire and was given the Type VIIC U-204.

Ordered patrol zone is BB56 just outside the Gulf of St Lawrence near the southern coast of Newfoundland. We know U-Boats hunted around there but I would have expected this patrol grid with a Type IX but I made it using just over 40% of my fuel reserves.

The only issues are aircraft and weather. In 14-days transit not a single aircraft appeared and the weather has been continuously clear and really fine with winds of 3-5 m/s at worst. Not a single vessel or convoy was met, the world seems empty despite the incoming radio traffic.

So what's with the great winter weather and complete lack of Allied air power in 1943?

Here's my Dark Waters Modding List:
OM_DarkWaters_V6
OM_Strategic_Map_Symbols
OM_UMark
OM_Warm_Clothes
TheDarkWraith_DC_Water_Disturbance_v2_0_SH4
OM_Stock_RAOFB_UJagd
Webster's Eliminate Floating Plankton

Thanks in advance for any responses.

-C
I would first try to remove some mods, and do just the basics with Dark Waters only, and see if it changes anything. Basic questions, but had you emptied the Save folder and enabled a memory app, like LAA or 4gig Patch on the SH4.exe file prior to starting Dark Waters? Unless you "split the seam of the defense", there is plenty to find you along the way:



... and that's just the air coverage in the yellow circles, the convoys and merchants for 1943 as in Dark Waters (and OM). That's maybe about 1/2 of what runs, and a lot repeats those routings... Were you too far north?


Quote:
Originally Posted by JapLance View Post
I created a Quick Mission in the Norway campaign (May 1940), and while testing it I realised my Type VIIB had no hydrophones.



The same happened with Type IIC. Type IIB seems OK though.

While I've tinkered a lot with AI ships, I have no experience in changing files for playable submarines. Where should I look at in order to fix it?

In the .sns file there's an H01 node with an Hydrophone sensor for the duration of the war, so I guess this is not the right place.
That might be because the VIIC is not an "active" submarine until July 30, 1940. Try the date a bit later, and see what happens for the hydrophone. Both the B & the C model use the same UpackIXGHG from 1939-01-01 to 1939-12-31 and the UpackIXKDB from 1940-01-01 to 1945-12-31. That is in the UPCGE files for both boats inside their "Submarine" folders, under the UpgradePackSlots section of the file. The hydrophone "build" itself is in the Data / UPCDataGE / UPCUnitsData / Equipment.upc and the UpgradePacks.upc files. First glance, all looks well in that regard.
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Old 08-18-20, 03:18 PM   #5
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Quote:
Originally Posted by propbeanie View Post
That might be because the VIIC is not an "active" submarine until July 30, 1940. Try the date a bit later, and see what happens for the hydrophone. Both the B & the C model use the same UpackIXGHG from 1939-01-01 to 1939-12-31 and the UpackIXKDB from 1940-01-01 to 1945-12-31. That is in the UPCGE files for both boats inside their "Submarine" folders, under the UpgradePackSlots section of the file. The hydrophone "build" itself is in the Data / UPCDataGE / UPCUnitsData / Equipment.upc and the UpgradePacks.upc files. First glance, all looks well in that regard.
As I was reading your response a light popped up in my brain . The submarine cfg date in the mission. It was set to 1938. I put the right date and not only did I get the hydrophone, but also my U-boat selection for the mission widened with a couple of IX types.

I'm rusty . Thanks for the help
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Old 08-18-20, 03:23 PM   #6
propbeanie
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You are welcome! Glad we could jog your memory, even if we pointed to a different location!... lol - you'll get a warning about the sub entering the scenario after the start date, but nothing about the configuration date, which for the Tambor especially in the US side looms LARGE!!!
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Old 08-20-20, 06:38 PM   #7
CapnHeck
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Default Sensational mod but odd bug...

So after tinkering with settings, I fixed a CTD that kept occurring, but now I have an odd problem.

The game/mod is nice and stable EXCEPT when I go to an external view (F12) of the uboat.

Then I'll get a dump to a black screen. I'm running it in recommended resolution and recommended Nvidia settings with a 980ti. OM is my only installed mod and I'm running it on Steam which means it's patched to 1.5 (I assume!)

Anyone having anything LIKE this wacky problem?

THANK YOU for the hard work on this mod. It makes the game absolutely lovely!
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