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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,368
Downloads: 528
Uploads: 5
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Welcome aboard matey!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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#2 |
Weps
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I started a career in January 1943 with the 7th Flotilla at St Nazaire and was given the Type VIIC U-204.
Ordered patrol zone is BB56 just outside the Gulf of St Lawrence near the southern coast of Newfoundland. We know U-Boats hunted around there but I would have expected this patrol grid with a Type IX but I made it using just over 40% of my fuel reserves. The only issues are aircraft and weather. In 14-days transit not a single aircraft appeared and the weather has been continuously clear and really fine with winds of 3-5 m/s at worst. Not a single vessel or convoy was met, the world seems empty despite the incoming radio traffic. So what's with the great winter weather and complete lack of Allied air power in 1943? Here's my Dark Waters Modding List: OM_DarkWaters_V6 OM_Strategic_Map_Symbols OM_UMark OM_Warm_Clothes TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 OM_Stock_RAOFB_UJagd Webster's Eliminate Floating Plankton Thanks in advance for any responses. -C |
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#3 |
Stowaway
Posts: n/a
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I created a Quick Mission in the Norway campaign (May 1940), and while testing it I realised my Type VIIB had no hydrophones.
![]() The same happened with Type IIC. Type IIB seems OK though. While I've tinkered a lot with AI ships, I have no experience in changing files for playable submarines. Where should I look at in order to fix it? In the .sns file there's an H01 node with an Hydrophone sensor for the duration of the war, so I guess this is not the right place. |
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#4 | ||
CTD - it's not just a job
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![]() ... and that's just the air coverage in the yellow circles, the convoys and merchants for 1943 as in Dark Waters (and OM). That's maybe about 1/2 of what runs, and a lot repeats those routings... Were you too far north? Quote:
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Stowaway
Posts: n/a
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![]() I'm rusty ![]() ![]() ![]() |
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#6 |
CTD - it's not just a job
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You are welcome! Glad we could jog your memory, even if we pointed to a different location!... lol - you'll get a warning about the sub entering the scenario after the start date, but nothing about the configuration date, which for the Tambor especially in the US side looms LARGE!!!
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Watch
![]() Join Date: May 2005
Posts: 15
Downloads: 44
Uploads: 0
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So after tinkering with settings, I fixed a CTD that kept occurring, but now I have an odd problem.
The game/mod is nice and stable EXCEPT when I go to an external view (F12) of the uboat. Then I'll get a dump to a black screen. I'm running it in recommended resolution and recommended Nvidia settings with a 980ti. OM is my only installed mod and I'm running it on Steam which means it's patched to 1.5 (I assume!) Anyone having anything LIKE this wacky problem? THANK YOU for the hard work on this mod. ![]() |
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