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#1 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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Hummingbird?
Der Teddy Bar, I can not keep my boat afloat below 5kts, anything below 5kts and I sink, that really renders my silent running virtualy useless. Is there something wrong or is that what its supposed to do?
Last edited by K_Sea6; 06-17-06 at 03:21 PM. |
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#2 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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You are suffering the Crash Dive Blues.
Let me start by saying that the interrupted crash dive behaviour is a evident in a vanilla install of SHIII 1.4b, this ‘feature’ is brought to the fore by the NYGM U-Boat Mod. If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degrees! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete. Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this ‘feature’ was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurrences. So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue. 1. You can change speed after ordering a crash dive without incuring the Crash Dive Blues 2. You can change direction after ordering a crash dive without incuring the Crash Dive Blues For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues. |
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#3 |
Electrician's Mate
![]() Join Date: Dec 2005
Location: oklahoma
Posts: 136
Downloads: 20
Uploads: 0
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Very Good expanation, this is exactly what happened, now that I think about it I believe I read this in another post, sorry for the re post I shoud have researched this out better. any how this worked and I thank you sir.
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#4 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() We expect to have something done soon to better assist people. |
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#5 |
Ace of the deep .
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I installed the longer u boat repair times with NYGM VER2 and also had this problem . I uninstalled SH3 then reinstalled everything without longer u boat repair times and now everything works fine . This may help or may not . cheers .
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#6 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
Downloads: 135
Uploads: 0
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Sober
I've been doing a lot of re-testing of the upcoming malfunctions files just making sure they're compatible with NYGMv2. There are a number of randomly loaded files which send the boat to various depths upon ordering crash dive. These are to simulate problems or malfunctions in the crash dive procedure. In many cases due to the increased depth the player will choose to interrupt the CD and will then experience these "Crash Dive Blues", there's no way around it so far. I also have the latest Longer Repair Times mod installed on top of NYGMv2. So far after running a whole lot of crash dive sequences the LRT mod appears to have absolutely nothing to do with affecting the anti-hummingbird effect in NYGMv2. I could be wrong but I've seen nothing to indicate otherwise...at least with this particular area of the mod.
__________________
Nuke 'em till they glow! |
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#7 | |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 258
Downloads: 2
Uploads: 0
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Just thought it strange there's an additional crash dive cell and the game has this strange effect when a crash dive is stopped. |
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#8 | ||
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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