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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Admiral
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![]() Ok, This is a report on My findings, after running further testing of the mod in conjunction with Operation Monsun Enhanced: Dark Waters, as follows: After deactivating the mod in JSGME, I went into the folder itself, took out these files: Uboat9D2_CT_int_halo, Uboat9D2_RR_int_halo, Uboat18_CT_int_halo, Uboat18_RR_int_halo (Removed them from the mod folder, rather than deleting, so as to be able to replace them in, in the event this step did NOT do the trick). Removing them, of course, DID NOT fix the boxy halo around the interior lights aka light bulbs... so, I replaced them back in.. then moved on to the next item to check out in the list of possible suspects. int_halo: I removed this from the original mod folder (DrJester's Environment Overhaul) & tucked it away, again in the same folder on My desktop that I stuck the previous files in... then proceeded to test run the game... and.. struck pay dirt. Halo's for Me, were gone... light from the bulbs, of course, still shined from them. I did test the beta 2 version, as is, and with it.. did NOT run into any box halo's... and that test run, was with the mod exactly as it came out of the zipped box. I did cross check it against the original mod, before running My testing I outlined above with the original mod. Any way, that is the end results from testing... M. M. ![]()
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