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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Watch
![]() Join Date: Dec 2014
Posts: 26
Downloads: 110
Uploads: 0
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the lack of a full interior was what was preventing me from getting the game, I'm absolutely amazed that it's coming so soon. Once it does I'm getting the game inmediately
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#467 |
Mate
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I'd like to point out from personal experience that displaying planned version numbers like that may be a bit too specific. Ultimately, reordering is quite likely as certain features turn out to be easier and some others hit roadblocks. It's better to be vague than to risk disappointing the fans of specific features on the list.
Then there's also the obvious conclusion that some of these features imply at least 3-6 months between versions assuming the scale of the dev team remains relatively small... I am enough of a fan of this game to want something a bit more frequent (even if smaller in scale). |
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#468 | |
Seaman
![]() Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
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Actually the first thing I saw in that list was a weird order from a dev point of view. It's like the features have no connection to how the pair of them work. One might be art heavy, the other code heavy. For example... Full interior... oof... that is a huge modelling and texturing job. Are the guys both doing it at the same time or is one of them working on the next in sequence. Anyway, I don't know anything about that, I just wish them well and thank them for doing a lot of the things I wanted too. And the game. |
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#469 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
Uploads: 0
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If I may chip in I’d like a position coordinate display in many formats such as
Decimal Degrees (DD) DD.ddddd 47.64896 -122.34811 Decimal Degrees (HDD) HDD. ddddd N 47.64896 W 122.34811 That is for celestial navigation. I’d copy it and throw it in stellarium and do my sightings. This format only gives me partial info on my current position. The rest is on me. |
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#470 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
The mission editor was made available to the testers yesterday and will be tested throughout the weekend. We initially planned to release it today, but we want to make sure it is stable first. So far everything looks good, and if no major errors occur, we will release it on Monday. |
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#471 |
Gefallen Engel U-666
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gugunot! the infamous
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#472 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
Patch 0.24 is now released. This patch contains a mission editor with Steamworks support. To make a mission, choose Workshop in the main menu, and then select Create mission. To play Steamworks missions, select Workshop in the lobby menu, then select browse workshop. In the workshop menu, click on the mission you want to play and choose subscribe. When the mission is downloaded, you can play it by selecting play. Patch notes: Added a mission editor with Workshop support. Map colors can now be changed in the options menu. Mouse buttons can now be bound to actions just like keyboard keys. Added 3 additional stop watches. Added log book to recognition manual. Updated the Enigma model. ![]() |
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#473 |
Soundman
![]() Join Date: May 2004
Posts: 144
Downloads: 100
Uploads: 0
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Solid update and impressive roadmap!
I see no reference to the Radio Direction Finder functionality, is it still happening? Certainly hope so, but thx anyway for everything else ![]() Cheers, Lost |
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#474 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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It's not on the roadmap, but we'll work on it whenever it makes sense during development.
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#475 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
With the mission editor up and running we'll continue working on the upcoming features listed on the roadmap. Bugs that have been reported will also be fixed. |
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#476 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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On steam it advised in the FAQs
Approximately how long will this game be in Early Access? “The final version of the game will be released in 2020.” Is that still the case considering the Road Map still has 10 updates to go. Just wondering.
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#477 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello Everyone! This week we have started working on the new water asset. Most of the week has been spent on getting a nice looking wave spectrum. Next week we will work on a new buoyancy system and an underwater effect.
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#478 |
SUBSIM Newsman
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Looks like sea to me...."should the viewer have a different feeling".
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#479 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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The ocean pic is a nice start, it still needs more realism. I'd like to see big and dangerous waves too, which force to navigate in a smart direction.
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#480 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Additionally, based on US memories the big waves made a early ignitions and detonations of US torpedoes... See the weather on sea captured on photos during uboat activities: ![]() ![]() ![]()
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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