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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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You can open and read the .mis files with notepad. For the first "patrol bismark sea" as an example;
[MapZone 1] Name=Patrol Bismark Sea 01_Zone1 Radius=100.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Long=17998250.000000 Lat=-449000.000000 Height=0.000000 [Objective 1] ObjName=Patrol Bismark Sea 01_Objective1 Obj=7 ObjType=0 RenownAwarded=200 AreaName=Patrol Bismark Sea 01_Zone1 AreaType=0 Presence=0 Time=60.000000 So you have to stay withing 100km / 60 miles of the mark for 60 hours (2 1/2 days) to get a mission accomplished. Personally I got tired of waiting with time acceleration on, so I edited all mine for 1 hour instead of 60. After that I started ignoring missions altogether - note it says 200 renown points, skip the mission and sink a couple ships instead. Simplified programming, some missions have two objectives, 1 is to arrive within 100 km of the star, second is to "sink enemy merchant shipping in bismark sea" or whatever the patrol area is. [MapZone 1] Name=Sink Bismark Sea 01_Zone1 Radius=100.000000 MaxHeight=1000.000000 MinHeight=-1000.000000 Long=17870500.000000 Lat=-400000.000000 Height=0.000000 [Objective 1] ObjName=Sink Bismark Sea 01_Objective1 Obj=1 ObjType=0 RenownAwarded=100 ZoneName=Sink Bismark Sea 01_Zone1 [Objective 2] ObjName=Sink Bismark Sea 01_Objective2 Obj=2 ObjType=2 RenownAwarded=250 Tonnage=10000 TonnageType=1 Trigger is 10,000 tons of merchants for mission accomplished, oddly enough they insist on merchant ships, but the WHERE part of the message is irrelevant - Sinking them within a certain radius of the star is not required. If it says sink enemy merchants in the Yellow Sea and you sail around the horn into the Atlantic and sink them in the Gulf of Mexico instead, you get the mission accomplished credit anyway after sinking 10,000 tons. |
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#2 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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__________________
"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#3 |
Rear Admiral
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As long as you sink ships you're fine, go where you want.
__________________
![]() You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it. |
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#4 |
CTD - it's not just a job
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:thumbsup:
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Run silent, run deep
Join Date: Jun 2016
Posts: 225
Downloads: 59
Uploads: 0
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Another enjoyable pasttime is to fulfill the mission requirements, refit at a suitable base and then go freelancing, refitting as required till the crew threatens mutiny to return to home port....
When I was assigned to Brisbane, Tulagi was a refit port and it's a short trip up the Slot to the Bismarck Sea and the target rich environment of shipping inbound to Rabaul. The screen shots represent about three weeks of game time and 137,000 tons of shipping sunk. Barring a crew takeover, plan to return to home port when the total tonnage reaches 200,000.... ![]() Last edited by jimmbbo; 07-23-20 at 01:43 PM. |
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