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Old 07-17-20, 11:32 AM   #1
Aktungbby
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Reemul-ita!on the surface after a decade's silent run! In English, 'noisemakers ' called 'decoys' such as the U-boat BOLD devices of WWII. Both a noun and a verb: When launched, a depth charging escort could thus be 'decoyed' by the deceptive pillenwerfer. Tom Hanks latest movie, Greyhounds features the use of one which causes his escort vessel to waste depthcharges...
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Old 07-17-20, 01:59 PM   #2
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Reemul-ita!on the surface after a decade's silent run! In English, 'noisemakers ' called 'decoys' such as the U-boat BOLD devices of WWII. Both a noun and a verb: When launched, a depth charging escort could thus be 'decoyed' by the deceptive pillenwerfer. Tom Hanks latest movie, Greyhounds features the use of one which causes his escort vessel to waste depthcharges...
Oh my... how could u remember me? I don't remember when last time i visit this forum. However it was during Silent Hunter 3 but don' remember when..

So i'm in error. Submarine war isn't a silent war? Why noone make a guide how do a submarine assault?
On youtube i see only people that turn left and right or up and down. Noone shut down engines and become invisible...
I'm in error????
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Old 07-17-20, 02:24 PM   #3
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Evading torpedoes is part of the fun of Cold Waters. It's a spiritual successor to the old Microprose Red Storm Rising and Tom Clancy SSN if you know those. It sounds like you might interested in a game like Dangerous Waters, which I play a lot of and have videos about if you're interested.
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Old 07-18-20, 01:36 AM   #4
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Thanks all for advices but Dangerous Waters won't start. I tried many times with many tweaks, like Dxwnd, but nothing.
SO i have to play with Cold Waters.

I've to be honest: i really like Cold Waters, only thing that i can't accept is the submarine dance. So, please, can you direct me to a mod that change torpedoes behaviour? Thanks
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Old 07-18-20, 12:02 PM   #5
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So what we have here is the long history of weapon and counter-weapon. Man invents the club, another man invents armor. In this case man created homing torpedoes and another created the countermeasure to spoof those torpedoes. But then, someone got the idea to counter the countermeasure by creating what's known as countermeasure homing. When the torpedo gets to the countermeasure it will turn away and go around it, then continue looking for the true target. The only way to avoid the torpedo was to remain out of it's sensor cone. But, that too, was also countered by wire guidance allowing the firing ship to steer the weapon back towards the intended target.


So the behavior you're seeing in game is accurate to real life.
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Old 07-19-20, 07:12 AM   #6
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So what we have here is the long history of weapon and counter-weapon. Man invents the club, another man invents armor. In this case man created homing torpedoes and another created the countermeasure to spoof those torpedoes. But then, someone got the idea to counter the countermeasure by creating what's known as countermeasure homing. When the torpedo gets to the countermeasure it will turn away and go around it, then continue looking for the true target. The only way to avoid the torpedo was to remain out of it's sensor cone. But, that too, was also countered by wire guidance allowing the firing ship to steer the weapon back towards the intended target.


So the behavior you're seeing in game is accurate to real life.
Well, well. Thanks a lot for your analysis, this sounds really awesome. SO we have a real behaviour of torpedoes but there is a thing that i don't understand and try to explain.

I see enemies, take contact bla bla bla then fire a torpedo, now begin the hunt. I shot enemies, they shot me, i avoid torpedoes and survive for a while. At a certain moment i should have possibility to become invisible, shut off engines, go to 10.000 meters, something. After first shot enemies knows everytime where i am.

SO now: or i'm wrong about submarine war or something is wrong in this game. How could can i become invisible and restart hunt?
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Old 07-19-20, 02:43 PM   #7
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Originally Posted by Reemul-ita View Post
Well, well. Thanks a lot for your analysis, this sounds really awesome. SO we have a real behaviour of torpedoes but there is a thing that i don't understand and try to explain.

I see enemies, take contact bla bla bla then fire a torpedo, now begin the hunt. I shot enemies, they shot me, i avoid torpedoes and survive for a while. At a certain moment i should have possibility to become invisible, shut off engines, go to 10.000 meters, something. After first shot enemies knows everytime where i am.

SO now: or i'm wrong about submarine war or something is wrong in this game. How could can i become invisible and restart hunt?
You've got the general idea, but something to consider is that torpedo launch makes noise and so does the torpedo. All they have to do is follow the bearing of your torpedo back to find where it came from. So this is the hardest part of the game, breaking contact with the enemy. First you have to know what the enemy units are in order to facilitate a plan to break off. If there are any air assets looking for you this will complicate things greatly, more so if they have your position. You can sink the surface escorts and the subs to break contact with them, but you can't kill the air assets. Best to do is dive below the layer (if there is one), use a MOSS (if you have one), and then sprint and drift. If it's helicopters after you, rig for ultra quiet while their dipping sonar is in the water. When they move that's when you move, ahead flank and a course change. Keep them guessing as to where you will be the next time they dip their sonar. As for the MPA's, they will drop sonobuoys. Same applies though, keep changing course and speed so they can't get an accurate solution on you. They have a limited amount of active sonobuoys so the ones they drop will be passive most of the time. Also try not to let them triangulate your position off of multiple sonobuoys. You can practice in the quick mission editor with a whale and whatever air assets you want.
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