![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#2 |
Nub
![]() Join Date: Nov 2021
Posts: 4
Downloads: 1
Uploads: 0
|
![]()
Hi guys,
Sorry to bring up an old post. But I'm getting crazy about this bug. I have installed everything in this order (please see list below) and everything seem to work completely fine until the last step. After installing ARB WideGui I get this error with the watchman. When I click on him the camera rotates crazily. If I try to replace cameras.dat with the backup before installing ARB WideGui I solve the Watchman problem, but instead I have the crosshairs of the periscopes being completely off. Similar to the guy in this thread. So I can isolate the error to the cameras.dat at this point. I downloaded also Silent 3ditor (v0.9.9) to try to compare the two cameras.dat. I can note that both "Dummy_Cam_ConningDeck" and "Dummy_Cam_WatchView" differ between the files. I tried to set the parameters to be as the version where the watch officer works fine. But nothing happens. Does anyone please have any idea on how to solve this? Please note that I reached this far without any programming skills or game designing skills. I don't fully understand how the .dat file works with all the nodes etc. I tried to import/export chunk but it didn't help either. This is the installations I'm running: 1. SH3 v1.4 (Steam), tested and works fine 2. GWX, tested and works fine 3. 16km atmosphere, tested and works fine 4. V16B1, tested and works fine 5. Supplement to V16B1 (JSGME), tested and works fine 6. ARB WideGui, this is where the watch officer bug appears Planning to also install these once the above is solved. 7. SH3 Commander and GWX3.0 Config files THEN: Play and enjoy and never ever touch the mods again. EDIT: Another interesting finding is that I tried to apply the GWX - Open Hatch mod. When doing so the watch officer bug is fixed, but instead the camera angles and zoom is not the greatest. ![]() EDIT2: The open hatch mod also screws up the crosshairs as described above. So back to square one. ![]() EDIT3: I changed back to cameras.dat from the ARB WideGui mod. I realised that maybe I could survive with a workaround. The deck view works fine as long as I don't click on the watch officer in that interface. Instead I can give him orders through the lower left icons system. That way my deck view doesn't get screwed up. But is it possible to make the watch officer "unclickable" in any file? Just to clarify, when I have once made the mistake to click on the watch officer, my deck view is completely messed up throughout that whole mission. It is not restored until I load into a new game/mission from the main menu. Last edited by Sjöbjörn; 11-12-21 at 09:49 AM. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]()
For the problem with periscopes, use the hot fix from the first page of ARB GUi
For the rest it is necessary to adapt the camera from the open hatch with that of the arb gui there are also fixes for some of the problems http://www.divingduck.de/ |
![]() |
![]() |
![]() |
#4 |
Ocean Warrior
![]() |
![]()
Your mod order for #s four and five in your list is in the incorrect order too; needs to be the reverse of what you have.
H.sie first, then Stiebler.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 11-12-21 at 12:28 PM. |
![]() |
![]() |
![]() |
#5 |
Gefallen Engel U-666
|
![]()
Sjöbjörn!
![]() ![]() ![]() ![]() ![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#6 | ||
Nub
![]() Join Date: Nov 2021
Posts: 4
Downloads: 1
Uploads: 0
|
![]()
Hi everyone, thanks a lot for the help and for the welcome from Aktungbby. And lol yes, with my Swedish mother tongue I can umlaut in my sleep!
![]() ![]() Quote:
That one I have installed, it's part of my #4 " 4. V16B1, tested and works fine" - This includes hotfix v0.3.1 but it doesn't help. ![]() Quote:
V16B1 (patching the sh3.exe with the .bat file) = Stiebler? Supplement to V16B1 (JSGME) (the manual modifications I put to the MOD folder) = H.sie? Please correct me if I'm wrong. I'm still confused by the terminology and see the whole V16 thing as a whole. Please note that I played a lot SH3 like 15 years ago (OMG, did I just say that, jeez feels like yesterday) but have basically been out of the gaming world the last 10 years, so takes some time to catch up with all the old forum threads here. ![]() Anyway, regarding the order. It works at the moment with my little "workaround" to not click on the WO guy. I had a day off today but spent a full working day to try to get the things up & running. Now it works and I'm happy to be able to play. ![]() |
||
![]() |
![]() |
![]() |
#7 |
Ocean Warrior
![]() |
![]()
Well, first to make sure I'm not misunderstanding things: you are using both H.sie's and Stiebler's patches, correct ?
In other words; is the V16B1 mod you're using H.sie's or Stiebler's ? The Supplement folder is H.sie's of course.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#8 |
Nub
![]() Join Date: Nov 2021
Posts: 4
Downloads: 1
Uploads: 0
|
![]()
What is the easiest way to find out? I downloaded it from the links here:
https://www.subsim.com/radioroom/sho...d.php?t=174225 Does that mean I'm still missing Stiebler's? Now when I googled I found this: https://www.subsim.com/radioroom/sho...d.php?t=217396 The last link I have not downloaded or installed. Is that something that would improve my life? |
![]() |
![]() |
![]() |
#9 | |
Ocean Warrior
![]() |
![]() Quote:
If the mod you're using is from the first link, you are using H.sie's patch. I'm not sure what you have in the V16B1 mod folder; for his mod all you need is the Supplemental folder with the patched .exe in that. There is a gauge mod folder in his mod files that can be used too if desired. See his instructions for details. But since you're not using Stiebler's patch, disregard my earlier mod order comment. Also, Stiebler's patch (just like H.sie's) is optional; you don't have to use it if you don't want to. I consider both must-haves myself, but others don't. All a matter of what one prefers.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|