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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soaring
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Honestly said, my perception of all this gives a weired impression. Some of the answers you give, maslas, imo are evasive, and pointing at something vague. Lets put it this way: I seem to have picked up something on my sonar, but I cannot tell whether it is a whale, a boat, a ship, ours or theirs - or just a phantom echo of nothing from nowhere. Its just too little info in too weak a signal.
I do not want to discourage you, in case you mean serious business, but I would recommend to not step forward before you have something more substantial to show. This generally has only advantages, and no disadvantages. For example to not raise early expectations for which there is no substantial basis, just speculation and - well, people's individual expectations: will not backfire well! Spoiling tzo early a jump start can ruin a projects reputation forever, or at least years to come, even after it got better (Raceroom is a good example). Better advance the project silently, and "strike" not before it is advanced enough to indeed "kill". Once that happens for real, I may become an interested observer and if the content is right and the pace of work is promising and constant: maybe even an early supporter; but right now - sorry, but for me this thread is a bit too thin to base any further expectations on. Prove my scepticism wrong in the future, and I happily will change my attitude. Lets meet again in 9-12 months or so, and then we see. Nichts für ungut. ![]()
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If you feel nuts, consult an expert. |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
Posts: 2,552
Downloads: 33
Uploads: 0
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I like what I see as an introduction. If you do get this to market with the goals you have set, you can absolutely count me as a customer. I will buy this product for sure.
- What timetable do you envision for the development of this project? Estimated of course. - Are you considering distributing on Steam as a means to grow your customer base? |
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#3 | ||||||||
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
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We have spent a great amount of our time on the research of all the Virginia stations. Will do our best. *No cheat mode with magical underwater windows Cheat mode? No no no we are making a simulator here. *challenging, realistic enemies The two most challenging and time consuming development parts of this project. AI and a realistic sound propagation model. The idea is that the difficulty will be dependent on AI capabilities and actual mission design and not on magic sonars, invincible hulls and supersonic torpedoes. *current world situation missions: Drug interdiction, Chinese, zee Russians, North Korea, convoy protection/attack, under ice cap missions where you have to find a suitable place to break through... As an initial war theater we are bending towards the South China Sea. For every new theater that we will introduce new mission features will also be introduced too. *Financial: If you need funding, I would do it in stages: Release a demo for early supporters at $10; follow with an alpha at $10 additional, beta at another $10, then finished version at full price. Add in some full value DLC and you should be set. Will keep your proposition in mind although we are targeting for a direct and complete release. DLCs will of course come later and bundles too. Quote:
Part of our research is modern naval ASW tactics in order to achieve a realistic AI responsiveness. Multistatic sonar systems should be included (e.g. Pairs of frigates with extended LFTAS on the hunt). Quote:
We are aiming to give selective territories with as accurate as possible underwater details (elevation, salinity, temperature etc.). As I stated before, the sound propagation model on this project is one of the most challenging tasks. Quote:
One of the challenging tasks. Will do our best! Quote:
But I can assure you that it is a submarine simulator that we are talking about here. Quote:
Ουδένα πρόβλημα. ![]() Quote:
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That is also the publishers call but I am pretty sure we are!
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SV1QZN - 73 Last edited by maslas; 07-03-20 at 07:10 AM. |
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dangerous waters, modern naval, modern sub |
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