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Old 07-01-20, 11:21 AM   #1
John Pancoast
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For starter's, this from Tycho's patch page:

"It is compatible with everything, but if you use "H.Sie patch" and "Stiebler add-on", "TychoSh3Patch" must be installed last.
This patch will not work by default with Steam version of the "sh3.exe"! In order to use it, you must first apply "H.Sie patch"."
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Old 07-02-20, 03:03 PM   #2
Levyathan89
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Quote:
Originally Posted by John Pancoast View Post
For starter's, this from Tycho's patch page:

"It is compatible with everything, but if you use "H.Sie patch" and "Stiebler add-on", "TychoSh3Patch" must be installed last.
This patch will not work by default with Steam version of the "sh3.exe"! In order to use it, you must first apply "H.Sie patch"."

I changed the load order, activated the tycho patch last and patched the .exe that had been previously patched with h.sies pach. It didn't help.

The bug does not occur in the naval academy torpedo mission. But in my campaign, I just intercepted another single merchant, got a perfect hit...and again, the map contact disappeared and the ship vanished as described in the first post. I'm getting kinda desperate here.
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Old 07-02-20, 03:59 PM   #3
John Pancoast
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Quote:
Originally Posted by Levyathan89 View Post
I changed the load order, activated the tycho patch last and patched the .exe that had been previously patched with h.sies pach. It didn't help.

The bug does not occur in the naval academy torpedo mission. But in my campaign, I just intercepted another single merchant, got a perfect hit...and again, the map contact disappeared and the ship vanished as described in the first post. I'm getting kinda desperate here.
I've never heard of the problem you're having, but since it only happens in the campaign that means it is only with the ships used in the campaign, which can be different than the academy missions.
NYGM uses the IABL ships in that mod in the campaign, per the .rnd file included in the IABL mod.
That mod is not the problem, but something else may be affecting it. No proof, but I'd look at the TKSS files and that camera mod you have listed.
But you have a pretty good mod soup there and the more mods the higher the odds for problems.
I'd do a re-install of just the NYGM core files and the IABL mod and I bet you don't have the problem.
Then, add any other mod you want ONE AT A TIME with a test each time. That will eventually tell you where the problem is.
Lot of work, but if you want a big mod soup that's the price to pay.
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Old 07-02-20, 04:07 PM   #4
Levyathan89
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Quote:
Originally Posted by John Pancoast View Post
I've never heard of the problem you're having, but since it only happens in the campaign that means it is only with the ships used in the campaign, which can be different than the academy missions.
NYGM uses the IABL ships in that mod in the campaign, per the .rnd file included in the IABL mod.
That mod is not the problem, but something else may be affecting it. No proof, but I'd look at the TKSS files and that camera mod you have listed.
But you have a pretty good mod soup there and the more mods the higher the odds for problems.
I'd do a re-install of just the NYGM core files and the IABL mod and I bet you don't have the problem.
Then, add any other mod you want ONE AT A TIME with a test each time. That will eventually tell you where the problem is.
Lot of work, but if you want a big mod soup that's the price to pay.

That camera mod you've mentioned was a small fix made by Fifi, for a small bug related to ARB (something with the periscope view). Deactivating that fix didn't help either. Nor did switching back from ARB to MaGUi do anything. Which is weird, because everything had worked perfectly fine before installing ARB. Well, I guess you're right, I have to re-install.
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Old 07-03-20, 12:02 AM   #5
Levyathan89
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But now that you mentioned it...literally all the ships this bug happened with were Liberty cargos. But why would a mod cause a conflict with one specific type of ship?
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Old 07-04-20, 01:24 PM   #6
John Pancoast
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Quote:
Originally Posted by Levyathan89 View Post
But now that you mentioned it...literally all the ships this bug happened with were Liberty cargos. But why would a mod cause a conflict with one specific type of ship?

Well, if that mod only contains files pertaining to that ship that would do it.
Maybe look at the mods you're using and see if there's a conflict with the Liberty files in your sea folder.
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