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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
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Nygm2.0 & Gw 1.1
I have 1 simple question:Can i put (enable them via JSGME) at the same time...are thay compatibile,or this action will harm my SHIII installation?I use GW1.1 atm and it is much more realistic expirience to play now but im curious to try the NYGM also...Especialy now when ther is 2.0 out there...
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Any ship can submerge.. Only submarine can surface! |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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You cannot use them together. They are two alternative modpacks. You either'll have to choose one of them, or have multiple SH3 installations. Then you can have both.
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#3 | |
GWX Project Director
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Regarding compatability of other mods or unnoficial "add-on mods" made for GW... Some of them break important elements that have been purposefully changed to reach an intended effect. IMPORTANT NOTE! Unofficial add-ons for The Grey Wolves Supermod are not supported by the TGW development team and their use is NOT RECOMMENDED for the inexperienced or casual user. The Grey Wolves development team cannot be held responsible for any adverse effects caused by the subsequent modification of any files. |
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#4 |
Stowaway
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I've heard that there will be a "Grey Wolves" add-on for NYGM TW 2.x at some stage, is this still true ? I'm a NYGM realism freak hence my penchant for NYGM but It would be nice to have some of the GW graphical additions.
Cheers, Hans. |
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#5 |
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
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So could it be said that:
NYGM is for realisim & GW is for graphics along with realisim The above is very simply put. I don't want to start a war between mods or mod teams that is not my intent at all I use NYGM 2.01 and LOVE it but I am also starting to learn more about GW's and really would love to see a simple to use chart to compare features of the two. I feel it would help the SH3 player to choose the best mod that suits not only there gameplay needs but also there computer limitations. Any help on this ( with any flame wars ) would be great.. ![]() |
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#6 |
Watch
![]() Join Date: Apr 2006
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I use them both and have no problems
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#7 | |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
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![]() JSGME or some manual tricks...and if u be so kind to explain how did u installed them both?Becose if it is possible to have them both then i will start to download NYGM2.0 otherwise i will stick to GW1.1
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Any ship can submerge.. Only submarine can surface! |
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#8 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
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He is either using 2 seperate installs or is simply trolling. |
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#9 |
Stowaway
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Did you know Trolls come from Norway and can't go out in the sun else they turn into rock.
Also....only one troll lives under a bridge, despite what your parents may say. ![]() |
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#10 | |
GWX Project Director
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#11 | ||
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
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I now see that you are 110% correct ( as you should be ) I was to hasty in my simplistic approach and for this I am sorry, it is very difficult to put the actual depth of both mods into a single simple statement. Thank you for any clarification you can provide on this subject, I am willing and eager to learn all I can !! ![]()
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Gilligan & The Skipper were more than just "friends" |
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#12 |
GWX Project Director
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No worries Grey Legion. I wasn't having a go at you. My statement is really directed to the community here in general.
The GW Dev team is tired of being considered "sound and graphics" artists only and we are putting an end to that school of thought. As it states on our website... "While some mods concentrate on one subject only such as "realism" or "graphic quality," the TGW team is the first to approach and address the entire package in such a sweeping way. Dozens of code corrections, increased realism modifications, sound and graphic replacements or enhancements, and new concept inclusions create an environment that is epic in scale." We consider each of the three fields equally (and very) important. We are also going to prove it. Many people here are being TOLD what "realism" is and are blindly accepting it. That being said, there is more than one way of INTERPRETING a problem... and more than one way of dealing with it in-game. I will only say this... We have no advantage when it comes to things that are truly hard-coded... but I WISH I had a dime for every time someone has stated that certain things were hard-coded. Last edited by Kpt. Lehmann; 06-16-06 at 01:06 AM. |
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#13 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
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With a game like this you have to take "realism" with a grain of salt as we were not there so do not know what truly is "realistic".And no computer game no matter how complicated it is will ever reach full 100% realism.We can only take educated guesses from what we read or hear but as I always follow the "Never believe what you hear and only believe half of what you read" rule we can only get close but never 100%.This is why there are so many differing interpretations and opinions on the same thing..and none of them can be called wrong.Each is that individuals interpretation of what he sees as real. Well said Kpt. ![]() |
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#14 | |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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#15 | |
Loader
![]() Join Date: Jun 2006
Location: Ontario, Canada
Posts: 86
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I am running another mod at the moment and I am enjoying the game but with that being said I would like very much to test the GW mod as well and try them side by side. Is it possible to install the same game twice on a single HD and install a different mod on each, I understand that all saved games have to stay exclusive to the mod they were originally played on. A simple guide would be cool for the computer challenged..LOL Thanks to all the people that devoted there time to help us enjoy ours !!
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Gilligan & The Skipper were more than just "friends" |
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