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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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A simple and primitive way which increases the blast radius of the torpedo(s) which explains why all ships explode. But why did the vid author need to launch more torpedos instead of just one...Hum...I guess there are limits to the blast radius. And no, no nuclear torpedo simulated, no mushroom, no tsunami because of the underwater explosion
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#2 |
Swabbie
![]() Join Date: Apr 2020
Posts: 8
Downloads: 41
Uploads: 0
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![]() ![]() ![]() ![]() ![]() but come to think of it, ![]() ![]() ![]() ![]() what do you think guys? tell me everything without problems ![]() |
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#3 |
Gefallen Engel U-666
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Kelevra1987!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#4 |
Swabbie
![]() Join Date: Apr 2020
Posts: 8
Downloads: 41
Uploads: 0
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good afternoon sir of the seas.
![]() What tool do you use to edit or modulate torpedoes? so, if I can edit the torpedoes and make them really atomic like in the video of the first post or as I suggested, I could upload it here so you can have fun too! ![]() ![]() |
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Tags |
torpedo, torpedo damage |
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