![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
|
![]()
I recently met this unsuccessful "Fix for CCoM12". https://www.subsim.com/radioroom/sho...13&postcount=1
I suggest once again to look at your notes and share what you fixed. To not do the job twice.
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 880
Uploads: 0
|
![]()
__________________
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
|
![]() ![]() thanx (Jerry) Doolar CA45 eneric Mod Enabler - v2.6.0.157 [D:\SilentHunterIII-CCoM\MODS] CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120 CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120 CCoM_ExtentedChallengeBlackContacts CCoM_RadioMessages_English Ccom_New_Antenna&Guns Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
![]() |
![]() |
![]() |
#4 | |
Navy Seal
![]() |
![]() Quote:
You’ll have then full radio messages in english...it’s a traduction of GrossFunk ![]() You’ll see Ccom12 is awesome mod, my favorite with NYGM ![]() But don’t try to use the German Compilation U-Boat with it: CTD for sure... Be careful with planes! They are deadly! That’s the only mod that render the planes threat so well to me. Gute Jagd ![]()
__________________
|
|
![]() |
![]() |
![]() |
#5 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
|
![]()
If this post is in the wrong place, sorry. Please redirect. I don't have technical question or modding question. I have a CCoM12 gameplay question :
OK, I've been playing around with CCoM12 for about a week. Loving it. After forgetting torpedoes on my first attempt at a career. I completely restarted from scratch, I know, but hey I’m a newbie at CCoM12, I needed a do-over, but anyway ..... Now I'm about 25km east of Bornholm as instructed. looking for 2 target ships. How do I ID the target ships ? There are 3 Russian warships very close, We are about 25km east of Bornholm. Not sure what I'm looking for. Are they marked. Hey, sorry if this is covered somewhere, but my search has come up empty. thanx
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
![]() |
![]() |
![]() |
#6 | |
Navy Seal
![]() |
![]() Quote:
![]() I think it’s the same in LSH3, Ccom has been built on this base.
__________________
|
|
![]() |
![]() |
![]() |
#7 | |
Nub
![]() Join Date: May 2007
Posts: 4
Downloads: 91
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#8 |
A-ganger
![]() Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
|
![]()
HSie's Periscope Fix doesn't seam to work with CCoM 12, Has anyone noticed this too?
Rick |
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|