![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1216 |
Silent Hunter
![]() |
![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
![]() |
![]() |
![]() |
#1217 | |
CTD - it's not just a job
|
![]() Quote:
![]() ![]() ![]() ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#1218 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
|
![]()
Hey all, great mod - its clear a huge amount of time went in to making it.
However, I am having an issue that seems to render me unable to start my next patrol. I chose Sargo class boat in Asiatic fleet at earliest possible start date. I've now completed 2 war patrols. The first patrol began on December 9th 1941, beginning at Manilla and ending in Surabaya on December 29th 1941. The Second Patrol began on January 28th, 1942 and ended on March 11, 1942. This second patrol began at Surabaya, and ended in Freemantle. The current date in-game is March 12, 1942, with my boat still part of the Asiatic flotilla, but anchored in Freemantle. However, whenever I now go to click on the campaign map, located at the center back of the captain's office in order to start my next mission, the game freezes for about 2-3 seconds, then CTDs. I included the above patrol time information because I suspect that it may be a docking/timeframe type issue, and want to help the dev team of FOTRSU fix the issue - hopefully without me having to begin a new career, since I've managed to sink 101,178 tons of shipping during the course of those 2 patrols and would rather not have to restart my career if possible. The following is other data that may help diagnose my issue for the devs: I am running SH4 v 1.5, with LAA patch applied. I have the following mods in the following order appiled via JSGME: 100_FalloftheRisingSun_UltimateEdition_v1.1_EN 901_Strategic_Map_Symbols Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN EAX_Soundsim_FOTRSU1.1 Remove grain effect I am running Windows 10 64 bit Home edition My PC specs: Intel Core i7 6700 (4.00Ghz) quad-core with 2 script threads per core, totaling 8 threads Nvidia GTX 1070 with 8Gb Vram 16GB DDR4 Ram Game is installed at C:/Ubisoft, which is on my main 1TB HDD drive. I run the game at 1920x1080 60Hz Resolution With all of the above, I have had no issues whatsoever before now. Again, sorry if this post is wordy, but I figured I'd include all possible relevant information for the devs. |
![]() |
![]() |
![]() |
#1219 | |
CTD - it's not just a job
|
![]()
You don't mention your computer Fritz Klum, so if you would, let us know your OS, cpu & RAM amount. I will also repeat this, since it's now on the page before:
Quote:
![]() ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#1220 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
|
![]()
ehm, I did indeed mention my PC specs at the bottom of my post, but I will repost them here anyways:
I am running Windows 10 64 bit Home edition My PC specs: Intel Core i7 6700 (4.00Ghz) quad-core with 2 script threads per core, totaling 8 threads Nvidia GTX 1070 with 8Gb Vram 16GB DDR4 Ram Game is installed at C:/Ubisoft, which is on my main 1TB HDD drive. I run the game at 1920x1080 60Hz Resolution I will try the patch, then report back. Thank you again for the mod by the way - its great! |
![]() |
![]() |
![]() |
#1221 |
CTD - it's not just a job
|
![]()
Old eyes in a hurry... sorry about that. More than enough horsepower for anything you throw at it SH4-wise, unless the mod CTDs you...
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
![]() |
![]() |
![]() |
#1222 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
|
![]() |
![]() |
![]() |
![]() |
#1223 |
Bilge Rat
![]() Join Date: Oct 2016
Posts: 1
Downloads: 11
Uploads: 0
|
![]()
Hi guys, thanks for the mod. I've been digging into it, I love the immersion but a couple of things have been bugging me, but it may be me missing something.
1. The briefing of the first mission (US) tells me I need to run on 1 engine while on the surface at night. Is there any way to do this? I have tried every menu and tab and can't find this as an option. Maybe this is just some flavour text, but it's bugging me that I may be missing some shortcut or trick. 2. I'm trying to complete the tutorial for the 90 degree realistic attack. However the ship I'm attacking just doesn't appear in the in game identification manual. I've been through every single category (including merchant ships) This has lead me to just turn off "realistic attacks". Am I meant to be consulting a pdf somewhere instead? These two things I have Googled ad infinitum, so any help would be much appreciated. Bonus questions, which I mention while I am here but haven't Googled as much: 3. I have never worked out the relationship between the "gameplay settings" and the "difficulty setting" I select when I start a new campaign. Which takes priority? I would assume it would be the "gameplay settings". But then if so, why can't I alter it when in game? This makes no sense. I never have any idea what realism setting I am running. This is true for all Silent Hunter Games. 4. Is there any way to tone down the garish purple blue colour of the sea? I love the twilight and night colours of this mod, but can't get my head around the royal prussian blue of the ocean. I much prefer the more realistic beige/green of the SH5 WOS mod, or even the light cyan of vanilla SH4, although equally cartoony, the hue is more realistic. Is there part of this mod I can disable? Many thanks. |
![]() |
![]() |
![]() |
#1224 |
Gefallen Engel U-666
|
![]()
SebMottel!
![]() ![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#1225 |
Ocean Warrior
![]() |
![]()
Radar problem at Midway.
Career start Midway. 15 Jan 1942 (Gar) 21 June 1942 (Gato) 21 Jan 1943 still in a (Gato) offered a SJ-I radar, bloody hell what happened to the SJ radar, I mentioned the missing radar in one of my torpedo loadout problem posts Mr beanie but I think it was forgotten about. I'm sure I posted this earlier tonight but I can't find it, I'm cracking up now. ![]()
__________________
|
![]() |
![]() |
![]() |
#1226 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
|
![]()
Hey Seb, I'm by no means an expert, but I will give you what I can:
Answer 1: Pretty sure running on 1 engine isn't possible in game, and its just flavor text/for roleplaying purposes. Answer 2: Can't help you with this one - I'm lazy and always use auto targeting where I can point and shoot :P Answer 3: "Gameplay settings" on the main menu, is for single missions and quick missions only. "Difficulty Setting" that appears when starting a new career is for that career only. Furthermore, the exact parameters of the setting (whether or not you can have dud torpedoes, etc,) can be customized when in the career mode captain's office by clicking on the radio on the left side of the screen in the US captain's room, or by clicking on the filing cabinet at the right rear of the screen in the German Captain's room. Realism settings can be set while in the captains office or menu, but not once the game has actually started (ie, when you are at sea.) I suppose Ubisoft did this to prevent people making it super easy when they were about to attack enemy ships, then making it hard again just before they docked, since higher difficulty settings get you more renown for sinking the same things. Answer 4: Can't help with this one either, though I would advise against fooling with the sea/environment graphics too much, as Silent Hunter 4 Environmental things can be notoriously buggy, especially at high time compression levels. Hopefully, this answers some of your questions. |
![]() |
![]() |
![]() |
#1227 | |
CTD - it's not just a job
|
![]() Quote:
Second Point: That is one of several ships that have a sil that does not match the actual ship. It is listed as Large Modern Composite, but if you look in the Sea folder of the NKLCS_Nagara, its sil has a different cabin and stack arrangement. DanielCoffey is doing the team a favor by diving into the Recognition Manual and doing new sil files, based upon the 3D image of the ships. Refer to his thread Ship Silhouettes. He did the Nagara in the first set. Now, I linked you to the 2nd post, where he has the download links, but be sure and read from the first post. Very good stuff. When he is finished, we will of course liberally thieve from him, giving proper credit, and make him an honorary member of the society of nutty people... ![]() Bonus Points: Gameplay and Realism have Main Menu settings, and Career Menu settings. The Main Menu is easy enough to see. The Career Settings are accessed by clicking on the radio console to the left in the US Captain's Office, or the file cabinet between the wall map and exit door in the German Captain's Office. The "Realism" selections will enable different Gameplay settings, but there isn't one that satisfies me, so I usually just set what I want as I start a new career. Each career can have its own settings, while the Main Menu controls all Submarine School, Multi-Player, Single Missions and Quick Patrols. As for the ocean color, when comparing to SH5, that is the Atlantic to the Pacific, and similarly with the Stock colors. The Pacific can look "greenish", but usually only during storms, or if in colorful lagoons with green foliage nearby. If you ever go on a boat tour off of Hawaii, it is a rather blue blue... Arguments will persist about how accurate the color of the water is, and it depends upon where you were when you remember how it looked, as well as the time of day and sunlight, or lack thereof. Time permitting, we'll get around to some "tweaks" in that regard, but the ocean color at this time is a low-priority task. ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|
![]() |
![]() |
![]() |
#1228 | ||
Frogman
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 297
Downloads: 164
Uploads: 0
|
![]() Quote:
Quote:
![]()
__________________
ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
||
![]() |
![]() |
![]() |
#1229 |
Bosun
![]() Join Date: Apr 2011
Posts: 62
Downloads: 764
Uploads: 4
|
![]()
Hey - this may sound like a dumb question, but:
does hull damage get repaired upon returning to base in this mod? I think that happens in the stock version of the game, but not sure if it happens in mod. Reason being, I took a bit of damage from some harbor submarine nets around Truk naval base, and am hoping it will be able to be repaired. Its not a huge amount - 3 points - but it still peeves me a bit. |
![]() |
![]() |
![]() |
#1230 | |||
CTD - it's not just a job
|
![]() Quote:
Quote:
![]() Quote:
![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
|||
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|