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Old 06-03-20, 07:43 AM   #1
feld
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You guys appear to be making one of my dream games and resurrecting my favorite company!

The thing that most excited me is that your team seems to understand that limited information and that "historical" games that give me modern blue force tracking and a tightly integrated common operational picture ...well...aren't "historical" in a very important way. I applaud the game design philosophy on your website wholeheartedly!

Already at the top of my Steam wishlist...this is an instant buy for me just because you're TRYING to do it!

V/R
field
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Old 06-13-20, 11:59 AM   #2
Amiral Crapaud
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Thanks my good man! It's always very appreciated to know that our work is, well... Appreciated
We'll do our best to do right by you, you can be sure of that. Thanks for your support and your trust all along the way!


In other news: we're getting close to our final result for dogfight logic. Here's our latest attempts at dogfight AI, ballistics & damage models







Just gotta teach them a few maneuvers, and the whole ballet will be in motion
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Old 08-14-20, 12:54 PM   #3
Amiral Crapaud
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Hello there boys!


A new, smallish updates for those bored at the office today


https://store.steampowered.com/newsh...55783160563685







Enjoy the read - and stay safe, always, wherever you are

Cheers!
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Old 10-27-20, 10:37 AM   #4
Amiral Crapaud
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Great, Happy Navy Day to all veteran and active servicemen and servicewomen of the Subsim community! From the Task Force Admiral team, with love!






Please take care and stay safe!
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Old 11-22-20, 09:25 AM   #5
Amiral Crapaud
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Hello there
A new meaty update for all those who follow us!
New planes, new AI, new environment, you name it. Hopefully you will find this interesting enough to spare a few minutes on this one beautiful Sunday ^^


https://drydockdreams.games/2020/11/20/legends-fall/

All of you please take care and stay safe!

















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Old 02-07-21, 07:58 AM   #6
Amiral Crapaud
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Hello Everyone!





If you're not too tired of the PTO this week just yet, we have something more for you
Our latest Dev Diary is here!

Please feel free to come over there pay us a visit - and leave a like if you fancy what you read, it helps a lot for discoverability indeed. Just click on the pic below:



Cheers and everybody take good care!
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Old 04-11-21, 12:14 AM   #7
Amiral Crapaud
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Hello there chaps!


We haven't been idle over the last few weeks, posting smaller updates left and right. A bigger one is incoming, but in the meantime here is some relevant contents from recent updates, including some bits of animated gameplay options for a change.

We're prototyping our menu & our soundtrack, care to tell us if you feel like the mood is adequate considering the topic? The footage is kinda old so no worries this will be changed and made more relevant, but it was picked based on the sort of feeling we wanted to convey more than anything. Hope it does the trick



And some extra 3D models posted during our March updates too:











As of late we've been posting a lot of 3D stuff, but it doesn't mean we've been inactive under the hood - quite the opposite actually. Although from the standpoint of aesthetics most remains to be done (it's somewhat there, just not cute enough to be showed according to our artists...), we have been very busy with the gameplay functions themselves.

One of the important features of Task Force Admiral are notably our advanced formation system, which will recognize two main types of formations - simple formations, and compound formations - which will be customizable and manageable to an extent that hasn't been done before in any game about the topic. This GIF from the formation editor within the mission editor proper gives you an idea of how easy and intuitive it is to move your ships around in a larger, multi-division task group. This destroyer division is being formed into a line formation, a bent line formation, a loose/customized formation, an arc formation, an echelon right and an echelon left formation using a few clicks.

This is not only necessary from a tactical standpoint, it is also the best way to ensure that we will be able to recreate meticulously historical task groups by placing ships where they ought to be when the information is available. The in-game configuration screen uses the same system, with an actual grid placed on your navigation table instead of a paper maneuvering board. Paired with the fleet defense interface that allows you to customize threat arcs and defensive air operations (Combat Air Patrols & Inner Patrols, mainly), the common interface allows you to remain familiar with the tools you use in both modes in order to achieve maximum efficiency.

Hope the wall of text didn't scare you! Feel free to comment, just bear in mind that it is very bare-bone. Don't worry, it gets only prettier from here



In other news, Yamato had a small tribute a few days ago too - I know some of you in here probably are fans of the Missy, so allow me to post a few good views of the Lady while I am at it







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