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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
MNW Dev
Join Date: May 2020
Location: Athens, Greece
Posts: 50
Downloads: 0
Uploads: 0
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![]() Quote:
Thanks for the direct answer. ![]() No I am not proposing an idea for someone else to do. I am researching if it is worth to put effort and of course money on a quality project of such genre. I opened this post to gauge the interest... As for the second half of your first question... Now let me think ![]()
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SV1QZN - 73 |
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#2 |
Electrician's Mate
![]() Join Date: Sep 2002
Posts: 139
Downloads: 2
Uploads: 0
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I'd buy that! (for more than a dollar though
![]() But my feeling is that if you're motivated, you should go for it - you won't get from the subsim forum alone the sort of attention/support (especially the financial kind) you would need to know in advance that your game is viable. If you have the technical skills & the funding to spare, going for a prototype sounds like the safe and efficient way. At any rate, just so we're clear, except if you're making it multistation but still fun (aka much simplified), your glass ceiling is - best case scenario - the audience reached by Cold Waters. Make it multistations but require people to learn to operate an actual sonar to play it and you're in Dangerous Waters zone. If you're looking for a way to make your life easy, there are better ways. ![]() I am making a carrier simulation myself, and if I ever get to half the numbers of Cold Waters, I'll die a happy man ![]() Cheers and best of luck |
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Tags |
dangerous waters, modern naval, modern sub |
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