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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
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yes this is a massive improvement over stock but is wildly out on many factors for instance :
Torpedo reload times , wire Break Threshold , Max Depths , Submarine weapon Load,s ect However this Mod Represents a Major Improvement Platform for cold waters im quite deep in to the things that have been changed and its is very impressive my only additions really will be much more better accurate weapons & vessels and maybe Thermal Torpedo's and under water Flare Decoy,s so like Aircraft flare,s vs heat seeker missiles but Navy Versions of Aquatic Flares vs Underwater thermal seeking torpedo's deployable self propelled mines are a thing im toying with also you could send em in on coming ships paths then when targets are within proximity sensor range they self propel them self's at the target And real world extensive Countermeasure systems also better hud and information displays for weapons and controls for each era or submarine types so analog and digital systems. the other aim im going for is so its very important to identity your targets so you know what weapons you are up against i may make lock mod so you can only view your own sub external so you cant see what your weapons are doing bar on conditions and map displays so no more all my weapons have Cameras in the nose and then use them like fly by wire underwater attack planes i recon with out that feature the hit rates will fall of quite a bit. Last edited by steel shark; 05-26-20 at 04:31 PM. |
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#2 | |
Watch
![]() Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
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![]() Quote:
"//After this time (in seconds) game makes wire break on run checks every minute. Actual time when you're guaranteed your (and AI's) wires will not break on run is 60 sec more //Default is 240 ReliableWireTime=480" Anyway, EM is a huge step up from vanilla in main perspective. ![]() |
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#3 |
Mate
![]() Join Date: Apr 2020
Posts: 54
Downloads: 24
Uploads: 0
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2.12 is out
https://steamcommunity.com/app/54121...2783353652594/ First test of RPG mode in campaign 006 |
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#4 | |
Watch
![]() Join Date: May 2020
Posts: 26
Downloads: 14
Uploads: 0
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![]() Quote:
![]() On the way to CWX! |
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#5 |
XO
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these are the translated Folder options in the Epic mod id all ready converted these on 2.11 for Epic Waters
1. The main mod - Epic Mod 2.12 2. Add. option - Unidentified enemy contacts on campaign map 3. Add. option - Transparency of water TRANSPARENT (underwater visibilty like in vanilla) 4.1 Add. option - Dashboards HORIZONTAL (All 3 control panels are visible and are at the bottom of the screen) 4.2 Add. option - Dashboards RIGHT IN COLUMN (All 3 control panels are visible and are attached to the right of minimap) 5.1 Add. option - English voice acting 5.2 Add. option - EnglishUI + EnglishVoices 5.3 Add. option - EnglishUI + EnglishVoices + MetricSystem 5.4 Add. option - EnglishUI + RussianVoices + MetricSystem Last edited by steel shark; 05-29-20 at 09:33 AM. |
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