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Old 05-18-20, 12:57 PM   #1
Levyathan89
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Hey guys, sorry if this is a silly question, but how do I get the range to a target without a stadimeter (or using the map)? Or is there a stadimeter and I'm blind? I looked through the mod's documentation but there are so many readmes and I couldnt find any that would help me.
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Old 05-18-20, 08:07 PM   #2
Viktoria
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There is a stadimeter but its unreliable and thus i dont use it also range isnt important for hits really....
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Old 05-19-20, 12:14 AM   #3
Levyathan89
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Ok. But there should be an RAOFB, shouldn't there? At least I activated that extra mod called OM_Stock_RAOFB_UJagd. But I can't find it anywhere. Is there a shortcut?
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Old 05-19-20, 07:59 PM   #4
Viktoria
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it is there you get it by clicking the circly thing in the attackperiscope view next to the degrees dial in the middle (on the right of it)
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Old 05-20-20, 11:05 AM   #5
lockheedliang
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I have done 5 patrols in this mod and the sheer joy it brings me just compells me to come to this fabulous forum and to express my gratitute to its author again. This mod is insanely comprehensive and accurate and it is more than just a remastered SH3 in the sense that it allows us to follow the telegraph instead of the little marker on the map to make contribution to Hitler's war efforts. In my last patrol I intercepted the HMS Warspite on her way back from making a mess to the German DD fleet at Narvik, and now I am busy creating trouble to the Dunkirk evacuation. I am yet to explore more about how much detail the author has put into this campaign script, assuming it might allow me to save the Bismark. Yet even without being able to be part of that historical engagement, the presence of major events like the Norwigen war and the Dunkirk evacuation is a huge huge enrichment to the atlantic campaign.

Salute to the author again.

Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun
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Old 05-20-20, 11:32 AM   #6
Fifi
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Quote:
Originally Posted by lockheedliang View Post
I have done 5 patrols in this mod and the sheer joy it brings me just compells me to come to this fabulous forum and to express my gratitute to its author again. This mod is insanely comprehensive and accurate and it is more than just a remastered SH3 in the sense that it allows us to follow the telegraph instead of the little marker on the map to make contribution to Hitler's war efforts. In my last patrol I intercepted the HMS Warspite on her way back from making a mess to the German DD fleet at Narvik, and now I am busy creating trouble to the Dunkirk evacuation. I am yet to explore more about how much detail the author has put into this campaign script, assuming it might allow me to save the Bismark. Yet even without being able to be part of that historical engagement, the presence of major events like the Norwigen war and the Dunkirk evacuation is a huge huge enrichment to the atlantic campaign.

Salute to the author again.

Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun
Hi and welcome Lockheedliang!
Many thanks for your kind words, i fully agree with you, Lurker who is the campaign script man really deserve it
A shame he left the forum long ago. I tried to raise his original mod to latest standards, mainly adding eye candy with some gameplay corrections, giving birth to Dark Waters.
It was looong work and tiring work (hopefully with some modders help) but i think result is quite fine even it’s no perfect (nothing can be perfect)
The best reward to me is this mod is still played and enjoyed by people like you!
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Old 05-20-20, 11:47 AM   #7
lockheedliang
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Originally Posted by Fifi View Post
Hi and welcome Lockheedliang!
Many thanks for your kind words, i fully agree with you, Lurker who is the campaign script man really deserve it
A shame he left the forum long ago. I tried to raise his original mod to latest standards, mainly adding eye candy with some gameplay corrections, giving birth to Dark Waters.
It was looong work and tiring work (hopefully with some modders help) but i think result is quite fine even it’s no perfect (nothing can be perfect)
The best reward to me is this mod is still played and enjoyed by people like you!
Your eye candies are more than a healthy addition to the stock OM and now I can spend few hours staring at my boat diving, surfacing, cruising and turning without doing any fight. And the explosion effect is just just magnificent, possibly the best among all SH4 mods, even in spite of the limitation of having most of the ship 3D models traced back to SH3 era. It is your collective effort who are keeping the classic game alive and leave us assured that we dont need any new sub sim developed and launched by the big name gaming companies. Mod Rules!
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Old 05-20-20, 04:18 PM   #8
KaleunMarco
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Quote:
Originally Posted by lockheedliang View Post
Possibly the compass could be made smaller in the next version so that it wouldnt block my effort to fully crew my deck gun
liang,
welcome to subsim.
one work-around to the large compass blocking your crew placement is to add a keystroke to your repertoire. the keypad '.' key (aka Del) will remove the icons from the GUI.
so, when it is time to "Man the deck guns", press F7, press '.', move your crew, press '.'. Done.

good luck.
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Old 05-21-20, 12:00 AM   #9
Fifi
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Oh, Marco is right, you can hide the gui to fully access the AA crew icons
Thanks Marco
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Old 05-21-20, 01:36 AM   #10
lockheedliang
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Quote:
Originally Posted by KaleunMarco View Post
liang,
welcome to subsim.
one work-around to the large compass blocking your crew placement is to add a keystroke to your repertoire. the keypad '.' key (aka Del) will remove the icons from the GUI.
so, when it is time to "Man the deck guns", press F7, press '.', move your crew, press '.'. Done.

good luck.
Thanks very much for your guide.
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