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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 249
Downloads: 1655
Uploads: 0
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I don't mind a performance hit as its not too bad. When you are in the cruise mode and you are in the wardroom and reading Battle Surface it just makes life great. When you have to stay home and have time to make the long journey to the patrol zone.
JeffG
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Jeff Gerbert |
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#77 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Currently running at 60 fps constant (Vsynch=ON), and until now FOTRSU doesn't mess-up the day/night cycle. I use TC x2048 between Pearl Harbour and Marshall Islands to speed up with no units or whatever in-sight. When I did play TMO+OTF, at some point day/night got messed-up in that the 'red light' in the sub got only turned off at 10.30 AM, and the 3D-world showed the sun rise which must be wrong, so I guess that the 60 fps had a bad influence. Up to now, I didn't see that in FOTRSU. XS Last edited by XenonSurf; 05-12-20 at 09:16 PM. |
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#78 |
Pooped from posting
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update 18.5.20 - Gar, Tench added, updated for FOTRSU 1.1
s-boat under construction ![]() |
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#79 |
Argentinian Skipper
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Many thanks Vickers! Awesome.
Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#80 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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#81 |
Planesman
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Vickers, I had to eliminate the s boat folder in the zip file, since when I mount the mod, the s class control room is messed up. Maybe because it is not finished I guess. I m writing here in case you know something more.
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"Execute unrestricted air and submarine warfare against Japan." |
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#82 | |
Pooped from posting
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#83 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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This mod is great. Only thing I noticed is previously the F9 key took me to the conning tower, now it takes me to the control room. IS the keystroke changed for the conning tower?
EDIT : ok figured it out.. it was me.. With the interior mod and open hatches the conning tower and control room are now one large contiguous room. Wherever I am in either space when I leave ,(like go to the bridge) when I hit F2 it takes me back to the spot I was in the control room / conning tower that I left from. Last edited by 4H_Ccrashh; 05-26-20 at 02:51 PM. |
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#84 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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I'm trying to change the name on the Skipper's cabin to mine. I edit the .dds file but when I save it, it has not changed in the game.
There are many formats of .dds to choose from. Which one is correct? I'm using the free paint.net. I can tell the file won't work when I compare the file size of the one I'm working on the the original I saved the file size changes. Same issue trying to put my wife's picture on the Captain's desk. Full admit here,, I'm not an editing genius. I thought open the image ,, edit and save as .dds would be as easy as it sounds. Last edited by 4H_Ccrashh; 05-26-20 at 01:58 PM. |
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#85 | |
Admiral
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To be quite frank about it, am like a hand with all thumbs when it comes to it... some editing I do, is just following by rote what some one else has laid out in mapping what to do exactly & diagrams it out with pics to boot. ![]() ![]() ![]() That aside, I did ask about what to use to do editing to the correct .dds file to be tinkering about with, and was told that gimp was the tool to use to do so with.
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#86 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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I have Gimp.. Not much experience with it.
I tried Gimp after reading your post and have the same issue.. When I try to save as .dds the list of .dds formats to save is as long as my arm.. None of them save the file as the same size.. An immediate flag that it "ain't gonna work" I still tried them after each attempt to save... no joy.. Somebody must have figured this out. On the plus side... Gives me an excuse to hide in the "Doghouse" (my office) and drink beer. |
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#87 | |
Pooped from posting
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save in DDS format DXT1. make sure you edit: (in Silent Hunter 4 main directory OR disable mod, edit in MODS directory, enable) data/textures/TNormal/tex/LABEL_CPT.dds and: data/textures/TNormal/tex/LABEL_CPT2.dds for the desk pic: data/textures/TNormal/tex/CPT_PICTURE.dds |
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#88 | |
Admiral
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![]() Got an edit tool to work with & some more knowledge stuffed into the ol' melon... who says ya can't teach an ol' seadawg new tricks... ![]() ![]() Any way... heading back out on patrol with My shingle thrown up by My quarters on board My boat ![]() May you have fair winds, smooth seas & a plentiful target rich patrol area. Mad Mardigan ![]() P.s. My skippers moniker is J. T. MARDIGAN, C.O., I'll also go by J. T. Kirk as well, sometimes... yeah, I'm a Trek head ![]()
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#89 | |
Pooped from posting
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#90 |
Admiral
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Yeah, took a screenshot of it, just to showcase My end results effort. Feel I started just a tad bit off, (just a bit more off to the right, than I needed to start when I edited the name plate... but other than that, looks dang good ) at least to Me any ways.. other than that, I feel its right on the height wise aspect.
J. T. Mardigan name plate ![]() Now that I know what to do, may go back & do another 1 with My other moniker I will sometimes use... J. T. Kirk ![]() Thanks a bunch for the advice of using that other .dds editing tool, vickers03 that helped immensely, it's NOW a permanent part of My arsenal, should I need to use it again any time in the future. ![]() Mad Mardigan ![]()
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