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Old 05-15-20, 04:41 PM   #1
neistridlar
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Quote:
Originally Posted by Fidd View Post
I can't fault your logic there. Maybe your physics model could also incorporate the vertical deviation side of things as well, as an integrated model providing both more work for the helmsman to do, as well as more work for the dive-officer to attain and maintain periscope depth, and to control depth both in response to operating at different depths (and salinity) as well as during DC attacks?
Yes, the model could be adapted for the vertical as well, or even full 3d, with all the details you mentioned. It would sure be nice if there was something to do for the whole crew at all times.
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Old 05-20-20, 08:27 AM   #2
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IMHO it's important to maintain a reasonable degree of realism in the game/sim by implementing the 1st law of Newton in the code.

Driving a boat on/in the water is not the same as driving a car on the road, or a plane in the air.

In order to counteract inertia, a force must be applied in the opposite direction . Basic seamanship teaches you that if you turn to port, and then bring the helm back to midship position, you'll keep turning for a while until friction stabilizes your course. Or you can bring the helm to starboard (opposite direction) for a short period of time to stop turning more quickly.
The same applies to any movement, like going astern to stop the ship more quickly.

I think there is a lot to gain in having the feeling that you are aboard a submarine that behaves more like a sea-going vessel.
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Old 06-01-20, 02:53 PM   #3
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I very much agree with OP. More realism when it comes to boat control would be very appreciated. As mentioned, the helmsman role is one of the most boring roles and could potentially be more challenging with better physics.

However, I'm not sure it is as easy as you want it to be with your simulation. To me it doesn't feel very realistic. I do think any step in the direction towards better physics is a good step though!
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Old 06-01-20, 04:33 PM   #4
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Can't agree more, anything that boost the activity and adds realism is a plus.
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Old 06-02-20, 08:42 AM   #5
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If pitch roll and yaw of the boat were to be modelled, then it'd be worthwhile having that as a configurable setting. Reason being, if your visual reference is moving with the boat's changes in pitch/roll etc, but you are not physically experiencing it sat at your pc, then for some there will come a point where that mis-match in sensory input will cause nausea and worse!

In fact it's exactly the reverse, but no less powerful, to what happens if you get sea-sick, where you are seeing a "still" boat, but are experiencing a moving one!

So, it needs to be configurable...
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