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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
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...and here comes troubles!
pseudo Sm 79 ![]() ![]() |
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#2 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
Uploads: 0
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Hello! Been some time since i posted anything or even worked on the sim given the circustances. Also kind of a downer not beeing able to add descent art to the sim. But i keep developing the simulation and the enviroment.
Early implementation of weather and new day/night cycles. ![]() ![]() ![]() |
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#3 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
Uploads: 0
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Hello!
Some pics from development. Gun Crew confined to their stations! ![]() Bridge Crew, some don't like using hats. Also, they don't have a helm yet :/ ![]() Some randomization trown into the map. A Perla class sub cought by the HMS Warspite, view from the FCS. ![]() Warspite sailing into the sunset. ![]() And some videos from the tests for the LSO and AI slow flight handling. Looking to improve the video capture/rendering. but for now it gives an idea. |
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#4 |
Samurai Navy
![]() Join Date: Nov 2005
Location: Atlántico Sur
Posts: 558
Downloads: 403
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EXCELENTE!!!
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__________________
Cold Waters 1968 Campaign LINK a lista de Youtube My Blog: www.marenguerra.blogspot.com |
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#5 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
Uploads: 0
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Hello! Been long time since i been around the project, but still going.
Pretty much all the clicking parts of the sim is done and i'm focusing on adding and stablishing graphical content. I will be starting by publishing a free campaign where you will command the HMS Eagle in the Indean Ocean hunting German merchant riders while defending frendly merchant ships and keeping an eye on Italian early submarines. So since the project idea is to make all by myself i've started improving my 3d art skills. Starting with the non-playable units, my first attempt at generating content is shown here in the "units viewer" demo build for PC: https://drive.google.com/file/d/15jP...ew?usp=sharing or if you don't want to download the build here's a picture ![]() I have migrated the project to a universal rendering pipeline due to very poor performance on different platforms i was having and the idea is for the sim to run on low end PCs/devices. The downside is that the sim is back to flat ocean for now until i find a proper 3rd party solution for that. I'll be adding UI controls to the units viewer and some test actions such as damage testing (aka destroying it!), navigating the different units and some AI functions. I have more features coded than i can actually show on the current state of the sim. So until the free campaing contents are ready i'll be updating this units viewer with feature test buttons. DISCLAIMER: The ship you see is the "Komet" merchant rider however i have mistaken the ship and it should have been the "Atlantis" wich is actually a bigger ship. But for now this will act as "random merchant rider" until i make the more historical accurate units. The ship is not yet fully equiped, it has 15cm SKL/45 deck guns for now and a deployable recon aircraft He 114. Wich ofcourse actually fly from and to the AI ship and it's deployed and hoisted acordingly by the AI. (will add buttons for that in the units viewer). Hope you like it. Cheers! Last edited by LoneWolf_gabo; 07-29-22 at 07:57 AM. |
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#6 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
Uploads: 0
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Hello again, here's some video of the damage system. Shows how compartments integrity can be quickly destroyed or damaged and eventually sinking due to flooding.
Particles are not deffinitive, and there will be more steam ![]() same with secondary damages/explotions. ![]() |
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#7 |
Seaman
![]() Join Date: Feb 2020
Posts: 33
Downloads: 0
Uploads: 0
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Hello!
A quick video of current gameplay. Just remember the art is placeholder ![]() More info on the description of the video. ![]() |
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