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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#181 | |
Navy Seal
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![]() Pour les torpilles, j’avais mis la solution? Me rappelle plus... En fait tout se passe dans le Ccom Commander. Il y a 2 dossiers dans Date qui contiennent un Cfg/basic qu’il faut modifier afin de retrouver les torpilles automatiquement mises quand on arrive au bunker. Si tu veux, je peux poster un lien pour les fichiers modifiés si nécessaire ![]() C’est un petit mod a mettre dans le JSME de Ccom12 commander, et hop le tour est joué, et tu peux continuer à utiliser Commander. Sinon, en lançant Ccom12 sans passer par Commander, ça doit marcher aussi...mais tu perds les avantages de Commander....
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#182 | |
Sea Lord
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![]() Last edited by Kal_Maximus_U669; 04-29-20 at 02:32 PM. |
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#183 |
Navy Seal
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So for those who want back automatic torp load in bunker, hence naval academy playable again with full torp load in sub, and to be sure to NOT forget leaving harbor without torpedoes (
![]() http://www.mediafire.com/file/lz5cnb...p_Load.7z/file Will not work if dropped in Ccom12 Jsgme Mods - Only works if dropped in Ccom12 Commander Jsgme Mods! I didn’t test it when supplying at a Milk Cow yet...so don’t know how many torpedoes would be loaded. Just a few (as it should be) or full load? Dunno... ![]()
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Last edited by Fifi; 04-30-20 at 05:16 AM. |
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#184 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#185 |
Sea Lord
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#186 |
Ocean Warrior
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No, not yet.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#187 | |
Navy Seal
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![]() Surface the boat and you’ll be back with visible external torp...
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#188 |
Sea Lord
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#189 |
Navy Seal
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Other little mod for Ccom12: http://www.mediafire.com/file/cgphxd...eWater.7z/file
Brings LSH3 nice sea foam, sky colors, sea color, underwater color to Ccom12 ![]() From the mod ATM Blue Water, but without the scene.dat (so original Ccom12 features are not broken) ![]() Can be enabled any time in bunker. ![]()
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Last edited by Fifi; 04-30-20 at 12:25 PM. |
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#190 | |
Sea Lord
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no ATM https://image.noelshack.com/fichiers...272043-001.png with ATM https://image.noelshack.com/fichiers...272152-002.png |
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#191 | |
Navy Seal
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![]() Clouds are slightly different too, i forgot to say...better to my taste.
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#192 | |
Sea Lord
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after reinstalling following the Rowi procedure the Hsie patch does not want to work in the game !!! strangely when i start order it with CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC I have access to types II; VII; IX in a new career Erprobungsstelle while I should only see type II .... in the order I did not touch any option I have Lsh in another install using multish3 it starts to get me drunk ... D: \ Sh3 \ Sh3CCoM this is the install path I am under window 7 ult 64 without the Basis mod ordering it gives me that the normal type II has been 4 installed since yesterday with several different tests I don't see where it comes from !!! ![]() ![]() ![]() |
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#193 | |
Navy Seal
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Pour configurer les options du Hsie patch, il faut désactiver tous les mods et ouvrir le Ccom_Basis dans lequel se trouve le SH3.exe et le HsieOptionSelector, puis régler toutes les options voulues via le HsieOptionSelector, réactiver tous les mods...sinon ça ne garde pas les options en jeu. Après, le SH3 Commander Ccom est installé (ou plutôt copié) au meme niveau que mes Programmes/Programmes(86)/Ccom12 etc Dans Commander, pour une nouvelle carrière, en août 39 à Erprobungsstelle, j’ai le choix entre IIB VIIB et IXB...c’est tout ce que je peux dire ![]()
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#194 | |
Sea Lord
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1 Silenthunter3 version 1.4 emma "original disc" 2 Install multish3 backup name "CoM" 3 Install JSGME mod folder create 4 Starting the verification game to see if it works ... 5 Mod CcoM12 unzip with zip in the root of the game file contains file Mod and Commander (archive tester verifier) 5 In "CCoM_CaptainsChoiceOfMods_Release_120_BASIS_E C" activation of the options "HsieOptionsSelector.exe" 6 Activtion via JSGME 7 after activation copy of Main Cfg in the backup "C: \ Users \ ..... \ Documents \ CoM \ data \ cfg" 8 Order starting by giving the path "D: \ Sh3 \ Sh3CCoM" 9 Closing of order ..; 10 command and closing option setting ... 11 starting of Commander after what you told me types 2; 7; 9 available at the start of career c is what i have .. what I don't understand is that at the bottom right of the screen the patch kit 16b1 is visible but in the game it doesn't work! I have already tried several different things but I don't know where it comes from ...: ping: Mon install: 1 Silenthunter3 version 1.4 emma "disc original" 2 Install multish3 sauvegarde nommer "CoM" 3 Install JSGME dossier mod creer 4 Demarage du jeu verification pour voir s il fonctionne... 5 Mod CcoM12 dezipper avec zip dans la racine du jeu fichier contenent fichier Mod et Commander (archive tester verifier) 5 Dans "CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC"ac tivation des options "HsieOptionsSelector.exe" 6 Activtion via JSGME 7 apres activation copy du Main Cfg dans la sauvegarde "C:\Users\.....\Documents\CoM\data\cfg" 8 Demarage de Commander en donnant le chemin d acces "D:\Sh3\Sh3CCoM" 9 Fermeture de commander..; 10 reglage option commander et fermeture... 11 demarage de Commander d apres ce que tu m as dit types 2;7;9 disponible au debut de carriere c est bien ce que j ai.. ce que je ne comprend pas c est que en bas a droite de l ecran le patch kit 16b1 et visible mais dans le jeu il ne fonctionne pas!j ai deja essayer plusieur chose differente mais je ne sais pas d ou cela viens... |
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#195 |
Navy Seal
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Don’t know what to say...
![]() How do you know patch isn’t working? If the boxes are checked, and if you see V16b on main screen it should work! On side note i always put my SH3.exe/MultiSH3/JSGME/Commander application with win7 compatibility and admin rights. Plus my SH3.exe with NO read only in properties ![]()
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