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#1 |
Commander
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SQ, I could've bet 100$ that you was going to answer this
![]() From your answer I understand there is no efficent procedure so far, to predict opponent's knowledge using maths. When I was playing the game correctly, with aTMA always off (the times of ASAT with the Seawolves), the TMA work gave me quite a quantity of material to start making considerations on my opponent. I remember I was able to guess if he detected me or not, if he was about to find me or not and such. Maybe the profis know when they've been counterdetected by watching enemy's moves? I should force myself to study and use manual TMA again ![]() ![]() ![]() ![]()
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#2 |
Loader
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You're not going to get many answers here because it comes down to operational procedures, and thus security.
But you can predict sonar performance fairly well, for both sides. But you normally very much overpredict the performance of your opponent's sonar to give yourself a cushion.
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#3 | ||
Naval Royalty
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I'm really not able to discuss a lot of this stuff much further. |
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#4 |
Commander
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This has probably been asked before and I don't know where to post this so I'll spam in my own topic.
Reading about countermeasures i had to think, ain't it possible to make an enemy sonar station totally blind? For example, in game, when a torpedo explodes the sonar is "blinded". I think that the actual tech-level should allow to "fire" a lot of noise in direction of the contact blinding his sensors?
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#5 | |
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#6 | |
Sonar Guy
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#7 |
Commander
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Since Noise is very directional, I'd expect an explosion to blind only a little portion of my sensors, instead, it blinds the whole spectrum.
Now I assume, the noise can be directed to a bearing with the amount of error you like. If I am able to cover some degrees down my bearing this would be a success ![]()
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#8 | |
Naval Royalty
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