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#1 | |
Ocean Warrior
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Look in NYGM's .rnd file. It is not generic. That's the one that generates vast majority of convoys, if not all. Also, you can have the MFM used with any non-generic file, you just have to make the file generic (easiest) or edit the non-generic file groups with the MFM ships desired (much more work). To make a non-generic file generic, this is done by getting rid of the "Class" section of group in the file.
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#2 |
Navy Seal
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Do not use MFM with Ccom12!
In fact, do not use any other mods than the ones provided by download. Except for ARB and its fix if you don’t like the Ahnenerbe one.
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#3 |
Ocean Warrior
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What happens if one tries to use MFM with Ccom ? Strange it wouldn't work.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |
Navy Seal
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Second all Ccom12 ships have already been re-worked for best rendering. I think MFM is completely unnecessary... Around 340 sea units in sea folder!
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#5 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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wrong, but the files in random are set with few generics so ccom with ships mod will not have much new content.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#6 |
Navy Seal
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Wrong, what is wrong?
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#7 |
Ocean Warrior
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One can always make a .rnd file generic to accept other ships if desired. Five second job.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#8 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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Does gwx3 have neutral ships in random convoys? i dont remember, nygm not for sure, its mentioned in documentation.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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