SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-20, 05:08 PM   #1
3catcircus
Grey Wolf
 
Join Date: Sep 2011
Posts: 979
Downloads: 256
Uploads: 0
Default

Quote:
Originally Posted by divemonkie View Post
here's the link for Web's Mod. check it out.
https://www.subsim.com/radioroom/sho...ight=Webs+USAM

Daves pulls it all together.

Cool - does this play nice with MFM?
3catcircus is offline   Reply With Quote
Old 04-22-20, 07:05 PM   #2
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Quote:
Originally Posted by 3catcircus View Post
Cool - does this play nice with MFM?
If you check out Web's link SH3 mods at the link above I think he did do an MFM Wilhemshafen campaign file...it's kinda hard to keep track of it all. Some of you people are MODDING DEMONS.



Oh! here it is http://www.mediafire.com/?sharekey=f...1041a3fc51d567
divemonkie is offline   Reply With Quote
Old 04-23-20, 02:21 AM   #3
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,096
Downloads: 466
Uploads: 0


Default

Comparing the campaign SNS file of this mod to the GWX merged campaign one, many things still missing
More than 5 thousands units for the mod vs more than 6 thousands for GWX merged campaign...obviously all is NOT there (and might explain my CTD)
Fifi is offline   Reply With Quote
Old 04-23-20, 11:58 AM   #4
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Comparing the campaign SNS file of this mod to the GWX merged campaign one, many things still missing
More than 5 thousands units for the mod vs more than 6 thousands for GWX merged campaign...obviously all is NOT there (and might explain my CTD)
Hey Fifi, Might need clean install, I do think you'll need parts one and two of Webs mod. Also check Dave's mod, I had to DL a second time. file was corrupted. funny thing WinWar didn't catch it the first time. wasn't till I'd reinstalled everything that WinWar pitched a fit about a bad file the second time.

Hope this helps
divemonkie is offline   Reply With Quote
Old 04-24-20, 01:09 AM   #5
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Well now I'm thinking your right. CTD tonight while trying to load saved game.
November 1940. I was racking up a pretty good score to!

Sorry if I misled anyone, I really thought I had it working
tore it all down and went back to

GWX - Merged Campaign
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6

I'm guessing the the only way (safe way) to add all those ships is to edit the campaign files.
divemonkie is offline   Reply With Quote
Old 04-24-20, 03:00 AM   #6
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 6,096
Downloads: 466
Uploads: 0


Default

Quote:
Originally Posted by divemonkie View Post

I'm guessing the the only way (safe way) to add all those ships is to edit the campaign files.
Absolutely
Many things involved in those files...plus probably some errors...sometimes game run it ok, sometimes not.
It’s lot of work to merge all things right here.

For the moment, i run GWX without all those mods. I don’t care to not have the harbor locks and other extra stuff...just enjoying GWX original merged campaign files. Anyway i spend just few minutes in the harbors!
If i want all this extra eye candy in harbors, i have it in Ccom12 anyway. And all settled right without CTDs...
Rowi did an absolute awesome job.
Fifi is offline   Reply With Quote
Old 04-24-20, 09:37 AM   #7
divemonkie
Medic
 
Join Date: Aug 2018
Posts: 166
Downloads: 1031
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Absolutely
Many things involved in those files...plus probably some errors...sometimes game run it ok, sometimes not.
It’s lot of work to merge all things right here.

For the moment, i run GWX without all those mods. I don’t care to not have the harbor locks and other extra stuff...just enjoying GWX original merged campaign files. Anyway i spend just few minutes in the harbors!
If i want all this extra eye candy in harbors, i have it in Ccom12 anyway. And all settled right without CTDs...
Rowi did an absolute awesome job.
I'll never give up on the eye candy
two hrs stoking a convoy I need that money shot baby.

I'll keep digging, been going far back in time here and reading up, maybe at some point it'll start making sense to me

again, sorry if I gave bad advice. I had it working for almost a year (in game time) before it hit the wall. checking back on old posts seems it's a ships names issue.
divemonkie is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.