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Old 04-20-20, 10:11 PM   #16
John Pancoast
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Originally Posted by Doolar View Post
I'd love these a shot. not sure where to install these Jerry
<your game install>/data/singlemissions/<your language choice folder>
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Old 04-20-20, 11:32 PM   #17
Mad Mardigan
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SHO Real WWII Convoys...

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Hi as i write more GWX Missions i will keep adding them to the Real WWII Convoys Upload in blocks of five.

I can also write same Missions for LSH-2015 if Subsim Members would like me to same format with all authentic ships names from those Convoys and the escorts even having their Pennant No's eg HMS Snowdrop (K 67)

just give me a heads up


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Yes, it would be grand to see of making these available for LSH3-2015 as well...

Would also be grand to see (if doable, to maybe see of being able to add them into the campaign mode... do know that it would be work to do so... but to get orders to patrol & sink shipping in convoys going that route would be awesome...

Not only for SH3, but as an add in to SH4 Operation Monsun (am sure Fifi could see of maybe adding this in to his OM+OMEGU compilation...) just a thought...

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Old 04-22-20, 02:32 PM   #18
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Default CCoM10

Great work! Are these also available for CCoM10.0?
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Old 04-22-20, 02:38 PM   #19
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Sorry I dont have CCom10.0 but if CCom10.0 as the same ship roster as GWX so just like stock SH3 missions would work in GWX then the missions should work with CCOM10.0

But will be starting writing LSH15 versions of these Missions
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Old 04-22-20, 02:59 PM   #20
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How can these be integrated into the GWX3 campaign?
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Old 04-22-20, 03:07 PM   #21
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Quote:
Originally Posted by Mad Mardigan View Post
Yes, it would be grand to see of making these available for LSH3-2015 as well...

Would also be grand to see (if doable, to maybe see of being able to add them into the campaign mode... do know that it would be work to do so... but to get orders to patrol & sink shipping in convoys going that route would be awesome...

Not only for SH3, but as an add in to SH4 Operation Monsun (am sure Fifi could see of maybe adding this in to his OM+OMEGU compilation...) just a thought...

You can do it yourself using the Wreford-Brown help and turning on your brain

https://www.subsim.com/radioroom/sho...80&postcount=1
 
The method:
1. Enable the ship model through JSGME.
2. Start SH3 and ensure the ship appears in the Museum. This will give you your first error check - if it appears in the museum then you're good to script it in.
3. Copy my .mis file to your desktop
4. Find your campaign_SCR file (default location is 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR') and copy to your desktop. This will act as a backup in case anything goes wrong
5. Open SH3 Mission Editor at 'C:\Program Files\Ubisoft\SilentHunterIII\Sh3MissionEditor'
6. Select 'Open (Normal Mission)' or use shortcut [Ctrl-O]
7. Open: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign\Campaign_SCR'
8. Select 'File'
9. Select 'Merge'
10. Check the 'Mark merged data as saveable' box
11. Select 'OK'
12. Open my .mis file on your desktop
13. Select 'File'
14. Select 'Save Scripted Layer As'
15. Save in: 'C:\Program Files\Ubisoft\SilentHunterIII\data\Campaigns\Campa ign'
16. File name 'Campaign_SCR'
Start SH3 and hunt her down!
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Old 04-22-20, 03:45 PM   #22
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Theres also the Steel Sharks GWX Campaign with 600 plus Convoys all written in the Scripted Leyer





SC and HX Convoys October 1940 - December 1941 similar numbers of Convoys at Liverpool Gibraltar and Freetown
with headsup radio messages in the Campaign.

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Old 04-22-20, 03:51 PM   #23
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Quote:
Originally Posted by blackswan40 View Post
Theres also the Steel Sharks GWX Campaign with 600 plus Convoys all written in the Scripted Leyer





SC and HX Convoys October 1940 - December 1941 similar numbers of Convoys at Liverpool Gibraltar and Freetown
with headsup radio messages in the Campaign.

For my edumacation, is there a technical reason why the .rnd file wasn't/isn't being used ?
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Old 04-22-20, 04:05 PM   #24
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Hi John Re Random Leyer is being used also but had to strip out all the Random Convoys so there wasn't any Convoys crashing into each other in the Atlantic or around ports
This campaign was written for the Steel Sharks when a Convoy was found that Uboat player would shadow the Convoy vector in other Players/Uboats on our forum radio message posts
in their single player identical campaign with same game files and when they have all found same convoy then the multiplayer Mission would be written same ships in same place within the Convoy same loadouts same crew class ect then we would play the wolfpack attack on Tunngle Evolve or Hamachi.



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Old 04-23-20, 02:55 AM   #25
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Quote:
Originally Posted by blackswan40 View Post
Sorry I dont have CCom10.0 but if CCom10.0 as the same ship roster as GWX so just like stock SH3 missions would work in GWX then the missions should work with CCOM10.0

But will be starting writing LSH15 versions of these Missions

I have no idea, if CCoM10.0 has the same ship roster as GWX/Stock_Sh3 ...
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Old 04-23-20, 07:03 AM   #26
John Pancoast
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Quote:
Originally Posted by blackswan40 View Post
Hi John Re Random Leyer is being used also but had to strip out all the Random Convoys so there wasn't any Convoys crashing into each other in the Atlantic or around ports
This campaign was written for the Steel Sharks when a Convoy was found that Uboat player would shadow the Convoy vector in other Players/Uboats on our forum radio message posts
in their single player identical campaign with same game files and when they have all found same convoy then the multiplayer Mission would be written same ships in same place within the Convoy same loadouts same crew class ect then we would play the wolfpack attack on Tunngle Evolve or Hamachi.



Ok, thanks for the info.
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Old 05-04-20, 03:10 PM   #27
Doolar
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Default Question Please

I've been playing careers, ever since I've I started playing SHIII. I have just discovered "Single Missions" after reading this thread the other day. I wasn't very experienced with single missions, but I gave it a try. I figured I'm doing something wrong here.When I load the first single mission, 1939-09-16-2200 (con OB-4) for example, I get a TypeVII boat in the external view and a TypeII boat in the "weapons management and crew management" screens. Then followed by major damage through-out the boat. It does the behavior for the first 3 or 4 single missions then when I get down to the 5th mission, all works as advertised. Any help or guidance would be appreciated .... Jerry

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Old 05-04-20, 05:36 PM   #28
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Hi Doolar ive seen that sort of thing before when playing a campaign loading in a saved game



Try playing the missions as multiplayer/Lan but theres only one uboat in the missions so you are playing it as a lone hunter so to speak but when the mission is complete and you end the mission on the score screen it tells you your total tonage also at the bottom theres a detailed results tab click on that and it tells you the real historic names of Ships Sunk and Tonage
let me know if the Multiplayer Missions do the same.


Regards blackswan
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Old 05-04-20, 08:22 PM   #29
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Blackswan40, I did what you suggested then I selected the Type VII (1939) for the Multiplayer Mission 1939-09-16-2200 (OB-4), and it worked perfectly. I would guess a Type VII Boat was the boat to use in this mission ? It works great now, so thank you for the help
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Old 05-05-20, 03:28 AM   #30
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I'd love these a shot. not sure where to install these Jerry

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