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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
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You have several versions of his work there; 1,2, 4, 5, and 6. You only need one in the game at a time, 6 is the latest if that matters to you. However it is a 20k visual distance mod which may tax your pc if it's an older one. I have used 5 and 6 but do not any longer but they're all excellent work. I liked his green work vs. the blue of the others, but that's me. The various sensor files are only for the mod/manos version listed. The main mod itself is the ones listed "ManosEnvironmentPro vX". MEP is the acronym used on the forum for the same mods. Be sure to read his readme and info for install info.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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I take it that by 'ManosEnvironmentPro vX' you're just referring to any of the modes listed above and not a particulat mod called ManosEnvironmentPro vX?
I read the read me but it's not clear If I put the whole folder ie 'ManosEnvironmentPro v6' in the JGSME and move to column on the right or unpack specific folders within this to MODS folder ie 'M.E.P v6' and move that to right followed by other sensors etc? Thanks, Comp |
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#3 | |
Ocean Warrior
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Correct, "X" just means the version number. Inside the ManosEnvironmentPro v6 folder is the main mod folder you move to the right in JSGME; it's called M.E.P. v6. Then you would install any of the optional mods desired (I recommend the FSF (flat sun fix) and ShipsVanishingHull mods. See readme for install order and info.). Then you would install the 20k visual sensor for the megamod listed if you're using one of those. If not, ignore them. However, for the main MEP mod to work you need some 20k sensors from some where and it doesn't provide them on it's own. The readme does tell how to edit the sensor files one is using instead of those provided, but I'm not sure you're up for that. I'd recommend only using the MEP mods with one of the megamods it has sensor files for. The Stiebler folder is if you're using his patch too. If not, ignore it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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Thanks this is working now!
One thing...I loaded the green water mod but the water's blue, not green? |
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#5 | |
Ocean Warrior
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The green doesn't really show well unless it's cloudy or an external/above view. It's subtle green but if you ever take a look at his blue versions, you'll notice the difference.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Officer
![]() Join Date: Apr 2020
Posts: 246
Downloads: 77
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John you're a star!
I think I figured out the problem. In the U boat compilation/data/cfg I think there was stuff that overides the fatigue. Anyway, I removed the whole folder from the mod and it seems to work fine now with everything else and fatigue is back. Warning...I may have further questions for you at a later date. Cheers mate! |
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#7 |
Mate
![]() Join Date: Feb 2008
Location: Northeast CT, USA
Posts: 56
Downloads: 1099
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The U-Boat compilation looks great.
It WAS a must have for me. But lately..... I've been just running with FM interiors, and a good Fubar skin. They mess with the Mega mods sensors... and apparently fatigue, which I play without anyway. I learned this from John also. ![]() And others. He asks a lot of questions..... and has a lot of answers. Lol |
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#8 | |
Ocean Warrior
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Thanks Compans57, glad you're enjoying it ! Any questions, ask away. It's a great community.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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