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Old 04-07-20, 12:21 PM   #1
bacchusxxx22
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Do you now where exactly to modify the red ,blue green map appearings?

I want in exchange for harbour traffic just add to appear these icons much more, and where.

Thx


PS

Sh4 is for adding lot of, as the weather is different managed.

I would suggest to make a sh3 version of sh4
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Old 04-07-20, 12:28 PM   #2
John Pancoast
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Quote:
Originally Posted by bacchusxxx22 View Post
Do you now where exactly to modify the red ,blue green map appearings?

I want in exchange for harbour traffic just add to appear these icons much more, and where.

Thx


PS

Sh4 is for adding lot of, as the weather is different managed.

I would suggest to make a sh3 version of sh4

The icons that appear on the map are found in <game install>data\menu\gui\units.

Look for the tga files with UnitMship and UnitWship in the names. Three files for each.
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Old 04-07-20, 12:33 PM   #3
bacchusxxx22
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A ini or txt file?
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Old 04-07-20, 12:36 PM   #4
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Originally Posted by bacchusxxx22 View Post
A ini or txt file?
The icons are tga files.
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Old 04-07-20, 12:39 PM   #5
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Quote:
Originally Posted by bacchusxxx22 View Post
A ini or txt file?
You shouldn't be seeing colored contact icons with GWX. They should be all gray.
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Old 04-07-20, 01:01 PM   #6
bacchusxxx22
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I don't use gwx.
Only the maplocations + ships.

I am searching for a text file, where I can adjust the appearing of ships.

When they appear and where.

It's not in the contacts file.

Or is it?
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Old 04-07-20, 01:05 PM   #7
John Pancoast
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Quote:
Originally Posted by bacchusxxx22 View Post
I don't use gwx.
Only the maplocations + ships.

I am searching for a text file, where I can adjust the appearing of ships.

When they appear and where.

It's not in the contacts file.

Or is it?
Ah, ok. By "appearing of ships" do you mean graphically on the map ?
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Old 04-07-20, 02:47 PM   #8
bacchusxxx22
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Quote:
Originally Posted by John Pancoast View Post
Ah, ok. By "appearing of ships" do you mean graphically on the map ?
Yes it's probably my English.

I want to have the colored ships more often and much more of them on the map.
And to choose for example sectors where they pop up.


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Last edited by bacchusxxx22; 04-07-20 at 02:57 PM.
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Old 04-07-20, 01:07 PM   #9
bacchusxxx22
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Is the milkcow mod (2005 )you posted the link compatible with v161b?
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Old 04-07-20, 01:14 PM   #10
John Pancoast
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Is the milkcow mod (2005 )you posted the link compatible with v161b?
Should be but not sure as it was made much earlier than H.sie's patch. However, H.sie's patch only affects how the milk cow function works; it doesn't add them to the game like the other mod does.

If you choose to use the milk cow mod, be sure to look at it's files as there are some that will overwrite and/or be overwritten by others possibly.

Anything can be made to work with anything but it may require editing to do so.
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