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Old 06-13-06, 01:12 AM   #9
LuftWolf
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Join Date: May 2005
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The real achievements of DW are missed by a lot of people: 1) the integration of the battlespace for playable air, surface, and submarine platforms, as well as 2) the ability for multiple players to command a single platform against other playable platforms in multiplayer.

I think its great that the people calling for more modding ability are amongst the least likely to do any of the modding.

I quite happy with what's on my plate now. The potential of DW to surpass SC/SCX is very significant, and the team has more than enough tools at our disposal, without any help from SCS, although to their credit, they are beginning to understand that they need us (the modders).

TLAM is currently modelling for the next release of LWAMI, and Bill Nichols is doing excellent work in mission design. I can't speak for them, but I can say that suggesting that we do more work for the community takes for granted that we are already doing a lot of work for the community, or at least that's my opinion.

A lot of people talk like DW is not moving forward, or inevitably doomed to be limited because of this reason or that, but those comments are really ignorant, if only because so few people know anything about DW at all.

Cheers,
David

PS My wishes include the reinvolvement of jsteed, Ludger, finiteless, and Thomasew in the daily activities of SubSim. DW is years behind without them.
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Last edited by LuftWolf; 06-13-06 at 01:20 AM.
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