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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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![]() ![]() ![]() ![]() ![]() ![]() Is that you were looking for?
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#2 |
Eternal Patrol
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I wasn't, but that is very nice! Does it work well?
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Navy Seal
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Yes sir
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#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 40
Uploads: 0
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Where can I find an intruciotn how to use these dics?
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#5 |
GWX - KC Crash Test Dummy
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Hi Sal check this out
Gutteds Solution Solver https://www.subsim.com/radioroom/sho...d.php?t=240575 If you have a ipad you can get this for around £5-6 https://www.poutybatface.com/subbuddy Hope this helps you
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Someone Had to Make the Tea Last edited by blackswan40; 04-16-20 at 03:55 AM. |
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#6 | |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
Downloads: 40
Uploads: 0
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Thank You, that helps a lot.
![]() gutte Jagd! Quote:
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#7 |
Gefallen Engel U-666
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sal!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#8 |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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#9 |
Grey Wolf
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That’s from ARB WideGUI.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#10 |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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I used JSGME to activate ARB WideGUI for SH3, but there are no any fullscreen maps, Are there other mods that I need?
http://www.mediafire.com/view/rrxzd4...54-41.png/file http://www.mediafire.com/view/4w4n3f...55-21.png/file http://www.mediafire.com/view/oqxr50...55-42.png/file |
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#11 |
Navy Seal
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To get the full map with ARB you need to patch the SH3.exe with The special Tycho patch.
Main thread: https://www.subsim.com/radioroom/sho...37&postcount=1 From read me: How to install: !!! FIRST MAKE A BACKUP OF SH3.EXE FILE IN THE GAME FOLDER !!! 1. Copy files in the folder ARB WideGui 1920x1080 into the game folder. 2. Copy files in the folder TychoSh3Patch_v3 into the game folder. 3. Run the TychoSh3Patch.bat TychoSh3Patch - expand Nav and Attack maps render limit from 1024x1024 to 2048x2048. http://www.subsim.com/radioroom/showthread.php?t=231140
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#12 | |
Watch
![]() Join Date: Jun 2017
Location: Taiwan
Posts: 26
Downloads: 144
Uploads: 0
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My SH3.EXE is patched in order of priority as below... 1.(SH3-H.sie_V16B1-Patch-Kit) 2.(Stiebler4C_V16B1) 3.(ARB WideGui 1920x1080 final) 4.(TychoSh3Patch_v3) 5.(ARB WideGui 1920x1080 hotfix v0.3) 6.(TychoSh3Patch_v3) 7.(ARB WideGui 1920x1080 hotfix v0.3.1) http://www.mediafire.com/view/9r0dxl...26-20.png/file http://www.mediafire.com/view/zg19p3...18-17.png/file http://www.mediafire.com/view/owuww6...49-26.png/file |
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#13 |
Soundman
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TychoSH3Patch comes with a configuration file which has the map section commented by default. The version that comes with ARB has a configuration file that should work but only changes the map, you can use it as a reference. Perhaps this is because it is not working.
Regards, Diego |
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