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Old 03-28-20, 01:46 PM   #211
Kpt. Lehmann
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Quote:
Originally Posted by Fifi View Post
On side note, windows 10 can be sometimes ... very weird, with strange things happening
Experienced few times, and lately with my AA suddenly going off randomly on the global scene image but not the gui!
...and since few days, it’s gone and all well...go figure.
Wondering if this damn actual virus is for something
Good shipmate, Windows 10 is a PIG with LIPSTICK! I also feel partly the same about NVIDIA these days.

Or, maybe I'm just getting old.

That is all. Carry on.

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Old 03-28-20, 07:58 PM   #212
Hawkers
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Did the mod builder include a fix for the flotilla choice location map for stating new careers?
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers
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Old 03-28-20, 11:19 PM   #213
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Originally Posted by Hawkers View Post
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers

Did you install the SH3 Commander files for GWX 3.0? If yes, the problem lays with some other modification added to GWX 3.0. The solution for you will be to backtrack and remove modifications until you find the culprit.
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Last edited by Kpt. Lehmann; 03-28-20 at 11:30 PM.
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Old 03-29-20, 04:51 AM   #214
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Quote:
Originally Posted by Hawkers View Post
Also wondering if there is any fix or file to correct this.

I'm only able to start a career starting from Kiel (in a Type II).

SH3 Commander doesn't allocate any type for Flotillas starting from Wilhelmshaven and when I try to start a career from Wilhelmhaven in a Type VII, I get the dreaded 'SH3 Has Stopped Working' at the loading screen.

Hawkers
What is your list of modifications? Did you do the SH Validator check? Most likely you have an error in the cfg unit. There are different types of rosters, campaigns, and units.
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Old 03-29-20, 11:40 AM   #215
Hawkers
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Thanks for the feedback

I've been running a bunch of mods, so it seems there is a conflict somewhere and after some investigation the FM New Interiors Mod is the culprit, which is a shame as I really like this mod and it works with Anherbe Wide GUI mod with no problems.

So - is anybody running the New Interiors mod with the ARB mod with no problems?

Hawkers
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Old 03-29-20, 12:27 PM   #216
Anvar1061
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Originally Posted by Hawkers View Post
Thanks for the feedback

I've been running a bunch of mods, so it seems there is a conflict somewhere and after some investigation the FM New Interiors Mod is the culprit, which is a shame as I really like this mod and it works with Anherbe Wide GUI mod with no problems.

So - is anybody running the New Interiors mod with the ARB mod with no problems?

Hawkers
Are you using a 4 Gb Patch? This is a prerequisite.
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Old 03-31-20, 09:53 AM   #217
Hawkers
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Are you using a 4 Gb Patch? This is a prerequisite.
I am running it with the 4GB patch, yes.

Hawkers
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Old 04-01-20, 03:22 PM   #218
KaleuBauman
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Well, some progress. I have the game running full screen, but when I launch a mission, rather than getting "Not so long ago..." or whatever the usual launch screen text is, I get "Initializing." The usual controls come up at the bottom of the screen, but the game says it's paused and none of the controls actually work.

Anyone encountered this before?
Just a bump to see if anyone has any ideas on this issue.
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Old 04-05-20, 01:06 PM   #219
3catcircus
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Default Rediscovering SH3 with this GUI Mod

So I've re-discovered gameplay in SH3 GWX - ARB's 1920x1080 is the only widescreen mod that I can get to display on my entire screen (MaGUI, Ahnenerbe are both great mods too, they just won't fill my whole screen).


Couple of questions regarding using this mod. My mod list as follows:


GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
ARB WideGui 1920x1080
Color Dials with Dark Compass
Adaptation for English & Deutsch
ARB WideGUI 1920 x 1080 v0.3.1 HotFix
MFM-Improved (v3.3)
MFM v3.3 Silhouettes by Izgud
Ship Names
S3H-H.sie-Patch-V16B1
MFM-v3-US+UK_Skins19390901



1. How much zoom is the attack scope supposed to go to? I have 1.5x and 6x. Is there a 12x? Should I be able to CTRL-mousewheel to zoom or just normal mousewheel and two zoom levels?
2. I assume the observation scope has the same zoom levels?
3. When using the RAOBF wheel, I'm consistently getting incorrect ranges and AOBs. What zoom level should I be using? How many horizontal tick marks should I be counting when determining AOB (i.e. do I need to double the count or not)?
4. When opening up the RAOBF, it defaults to selecting an AOB on the scratchpad. Is the RAOBF in this mod designed to *just* do AOBs? Or can I line up the quantity of vertical ticks to 90 degrees and read off the range at the point where it lines up with the mast height? I see no other way of entering a range into the scratchpad other than using the stadimeter.
5. An ideas if using Tribute to Manual targeting followed by the MFM and Izgud's new silhouettes could be throwing off my measurements? I note that most of the silhouettes are missing reference marks to indicate whether the mast or the funnel is the intended reference height.
6. What's the division of the tick marks on the UZO to determine range? Likewise on the scopes? Does it work out to be H * 50/ticks (x1.5) or H * 200/ticks (6x) to give a rough estimate of range?

Last edited by 3catcircus; 04-07-20 at 11:56 AM.
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Old 04-13-20, 03:07 PM   #220
divemonkie
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When you click on an officer Chief engineer, Navigator, Weapons, there;s a small set of order that pop up over the top of them. using 1024 768 ini is it possible to edit those graphics\orders making them larger. say the same size as the second set of commands ie, Depth under keel, Range to cores end...

I'm looking to make them larger and easier to see.
but before I start tinkering with it I wanted to ask if im looking in the right place.
1024 ini file.

thanks
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Old 04-19-20, 05:22 PM   #221
Kongo Otto
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Nevermind, found out what to do.

Last edited by Kongo Otto; 04-19-20 at 06:53 PM.
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Old 04-29-20, 05:20 AM   #222
eriste
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I tried installing this mod but when i run the TychoSh3Patch.bat it says that it failed.
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Old 04-30-20, 01:15 PM   #223
eriste
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I was able to get the SH3.exe to patch but now when I launch the game it says "cannot initialize 3D engine."
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Old 05-04-20, 08:54 PM   #224
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Default Awesome GUI - SH3 is great again!

I decided to go back to subsims during the lockdown, and since my PC won't run SH5, I decided to try out SH3 with the 1920x1080 GUI. All I can say is WOW and a big thank you to the many modders who contributed.

I know many people aren't into sims from 2005, but the HD GUI is amazing. I'm two missions in to a new career and loving it. It's like finding an old friend.

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Old 05-05-20, 12:56 AM   #225
Kpt. Lehmann
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Originally Posted by klh View Post
I decided to go back to subsims during the lockdown, and since my PC won't run SH5, I decided to try out SH3 with the 1920x1080 GUI. All I can say is WOW and a big thank you to the many modders who contributed.

I know many people aren't into sims from 2005, but the HD GUI is amazing. I'm two missions in to a new career and loving it. It's like finding an old friend.

Welcome back! I think you'd be surprised how strong both SH3 and SH4 are going these days. Just look at the number of people viewing each forum compared to SH5 at any given time.



In my opinion, the toughest part is dealing with Windows 10 quirks and adjusting NVIDIA gfx settings. Once that's sorted.... splish-splash, a hunting we will go!

Sink'em ALL!
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