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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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The Contact Reports come through the DynamicMiss folder's "ContactReport 01" through "ContacrReport 102" folders' files, and are routed based upon the Campaign or CampaignGE folder's DynamicMiss(GE).cfg file's parameters for the "AllMatch" and associated lines, as well as how many torpedoes and how much fuel you have left. The DynamicMiss file is one of the best-documented portions of the game (";" comments at the top of the text file), though there really is little that can truly be done with it... The first 20 sections (generally, mod dependent) of the DynamicMiss file are the ones that do the routing to the various folders & files in the DynamicMiss folder structure. You can add specific files for specific situations, though it is tedious at best - and "testing" changes there can be a real nightmare, to say the least...
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"...and bollocks to the naysayers" - Jimbuna |
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#2 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Two more bugs, the Figi Class Light Cruisers deck texture is broken.
When a message is sent directally to my sub, it says it is from "ComSubPac" which is wrong, it should be from Bdu. also quick thing, Is there mods to make harbours more detailed?
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#3 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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Another thing I have found is that the G7e T2 torpedo is way way way more reliable then real life, never had depth problems with it or magnetic failures, only twice has it done a full circle and hit my own sub which I have never heard of happening in real life. (only the Mk14 did it in america iirc) and the times it has bounced off it my fault. bad angle, wrong depth etc.. but if my shot is perfect it will always work. though I have had premature explosions but that is just stock game RNG.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#4 |
Navy Seal
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No mod is perfect
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#5 |
Torpedoman
![]() Join Date: Jun 2013
Location: South Africa, Cape Town
Posts: 114
Downloads: 292
Uploads: 0
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![]() Don't get me wrong, this mod is amazing, I see so much more where is can improve. Constructive Criticism in away.
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No amount of experimentation can ever prove me right; a single experiment can prove me wrong. - Albert Einstein |
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#6 |
GWX Project Director
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Mr. Fifi,
I've been gone a long time, so I know that I am very late to say so, but congratulations on the release of your Dark Waters Mod. I know how hard it is to overcome big obstacles to make big things happen. For what little it may be worth coming from an old modder.... WELL DONE, SIR! You have much reason to be proud. ![]() |
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#7 | ||
Navy Seal
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Even though i spent so many month to achieve this (with Propbeanie S7rikeback and KaleunMarco help), biggest work still remain Lurker one for his OM mod ![]()
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#8 |
GLOBAL MODDING TERRORIST
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You forgot me! Will my help was just a little bit.
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