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Old 03-20-20, 03:15 AM   #31
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Originally Posted by John Pancoast View Post
In real life depending on water conditions, yes, and they did. In the game, no in my experience.

Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
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Old 03-20-20, 07:27 AM   #32
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Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
Other than making it easier or harder for the player to see underwater, none that I know of.
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Old 03-20-20, 08:06 AM   #33
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Via SH_Cmdr one can adjust the water conditions from opaque to clear. What effect does this have on the game?
Not only underwater, but more the above water looking. Doesn’t interfere in anyway with AI behavior.
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Old 03-20-20, 09:30 AM   #34
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Nothing in H.sie's patch of GWX does this that I know of. NYGM simulates it by a feature that if your sub is going one knot, it will very slowly sink.
Ah, you are right. It's in Stiebler's add-on for H.Sie's patch
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Old 03-20-20, 11:00 AM   #35
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Though I believe Hemisent's thermal layer mod is part of SH3 Commander. Used to be anyway.

Profile was important in real life too; yeah, more than one escort pretty much means your profile is going to be wrong to some escort.

"Depth charges in the water !" <g>
I can confirm that thermal layers are at least crudely modelled via SH3 Commander by what is in the congfig files (for GWX). As far as I understand the bottom depth limit of the sensor is altered. Which means that, once you are below that, you escape detection. The following is an excerpt out of the Randomised Events.cfg file in the SH3 Commander\Cfg folder:

;----------------------------------------------------------------------------------THERMAL LAYERS
[0:data\Library\AI_Sensors.dat]
;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent
;Only MinHeight values are changed
ChooseFrom=10
RndMidPat=1

 

0_x0470=-105 ;AI_Hydrophone
0_x05FC=-90 ;AI_Sonar
0_x0784=-105 ;QGAP
0_x090C=-105 ;QClP
0_x0A94=-105 ;QCeP
0_x0C20=-108 ;Type144P
0_x0DAC=-105 ;Type138P
0_x0F38=-100 ;Type128P
0_x10C4=-100 ;Type123P
0_x124C=-90 ;QGAA
0_x142B=-88 ;QClA
0_x160A=-93 ;QCeA
0_x17ED=-95 ;Type147A
0_x19D0=-98 ;Type144A
0_x1BB3=-85 ;Type128A
0_x1D96=-88 ;Type123A
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Old 03-20-20, 11:02 AM   #36
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Originally Posted by Pisces View Post
I can confirm that thermal layers are at least crudely modelled via SH3 Commander by what is in the congfig files (for GWX). As far as I understand the bottom depth limit of the sensor is altered. Which means that, once you are below that, you escape detection. The following is an excerpt out of the Randomised Events.cfg file in the SH3 Commander\Cfg folder:

;----------------------------------------------------------------------------------THERMAL LAYERS
[0:data\Library\AI_Sensors.dat]
;Randomly adjusts active/passive listening device values to simulate the impact of thermal layers - by Hemisent
;Only MinHeight values are changed
ChooseFrom=10
RndMidPat=1

 

0_x0470=-105 ;AI_Hydrophone
0_x05FC=-90 ;AI_Sonar
0_x0784=-105 ;QGAP
0_x090C=-105 ;QClP
0_x0A94=-105 ;QCeP
0_x0C20=-108 ;Type144P
0_x0DAC=-105 ;Type138P
0_x0F38=-100 ;Type128P
0_x10C4=-100 ;Type123P
0_x124C=-90 ;QGAA
0_x142B=-88 ;QClA
0_x160A=-93 ;QCeA
0_x17ED=-95 ;Type147A
0_x19D0=-98 ;Type144A
0_x1BB3=-85 ;Type128A
0_x1D96=-88 ;Type123A
Thanks Pisces. I hadn't bothered to look yet.
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Old 03-20-20, 12:17 PM   #37
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Not only underwater, but more the above water looking. Doesn’t interfere in anyway with AI behavior.

Ok, but also no difference in visibility to aircraft, yes?
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Old 03-20-20, 12:51 PM   #38
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Ok, but also no difference in visibility to aircraft, yes?
Planes beeing AIs...no problems.
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Old 03-20-20, 12:53 PM   #39
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Planes beeing AIs...no problems.

Ok, thanks to you both!
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Old 03-20-20, 02:03 PM   #40
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Thermal layers...
Used first in SH1, with the US vs the Japanese in the Pacific.
Thing about the Pacific ocean is that it's the largest ocean on the planet, with the longest dwell time for the sun to heat everything up.
It is also at the same time where you can find both the most shallow, and ridiculously deep seas.
Thermal layers will generally appear in the Pacific in the areas where your fleet submarine will operate against Japanese shipping.
But the Atlantic is brutally cold, most of the time.
Especially the north Atlantic.
Uboats were typically found in the colder seas, at least at first, with the Baltic, (grids AO-AG)where the training was done, the North Sea, between the west coast of Germany, including at the AN and AF grids, the west coast of Scotland and England.
Getting out to deeper waters in the mid altantic, there really isn't anywhere to find warmer water.
The only conceivable place for thermal layers in SH3 would be in the Mediterranean off the eastern seaboard of the United States, from cape Hatteras down to the coast of Florida.
Of course, the Caribbean Sea is going to be much warmer, as the south coast of Africa, but Doenitz never really intended for the uboats to be deployed in those areas, so the colder north Atlantic with its general lack of thermal changes were what got modelled in the game.
If you play it out as they (the programmers) want you to, then you should pretty well never find a thermal layer anyway, so why bother including that extra bit of processing data to the game?
Sure realism is nice, but the decision to rely on submarine profile only was probably the best way to go.
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Old 03-20-20, 02:30 PM   #41
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Originally Posted by UKönig View Post
Thermal layers...
Used first in SH1, with the US vs the Japanese in the Pacific.
Thing about the Pacific ocean is that it's the largest ocean on the planet, with the longest dwell time for the sun to heat everything up.
It is also at the same time where you can find both the most shallow, and ridiculously deep seas.
Thermal layers will generally appear in the Pacific in the areas where your fleet submarine will operate against Japanese shipping.
But the Atlantic is brutally cold, most of the time.
Especially the north Atlantic.
Uboats were typically found in the colder seas, at least at first, with the Baltic, (grids AO-AG)where the training was done, the North Sea, between the west coast of Germany, including at the AN and AF grids, the west coast of Scotland and England.
Getting out to deeper waters in the mid altantic, there really isn't anywhere to find warmer water.
The only conceivable place for thermal layers in SH3 would be in the Mediterranean off the eastern seaboard of the United States, from cape Hatteras down to the coast of Florida.
Of course, the Caribbean Sea is going to be much warmer, as the south coast of Africa, but Doenitz never really intended for the uboats to be deployed in those areas, so the colder north Atlantic with its general lack of thermal changes were what got modelled in the game.
If you play it out as they (the programmers) want you to, then you should pretty well never find a thermal layer anyway, so why bother including that extra bit of processing data to the game?
Sure realism is nice, but the decision to rely on submarine profile only was probably the best way to go.
From what I understood, the water doesn't need to be hot or cold, it just has to be heated by the sun. In fact, wouldn't the cold Atlantic water being heated by the sun create a thermal layer more easily that the already mild water of the Mediterranean?
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Old 03-20-20, 02:42 PM   #42
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From what I understood, the water doesn't need to be hot or cold, it just has to be heated by the sun. In fact, wouldn't the cold Atlantic water being heated by the sun create a thermal layer more easily that the already mild water of the Mediterranean?
The ocean never stays warm enough.
Thermal layers would be few and far between.
The Mediterranean also has a lot of salinity, and these layers (like sedimentary rock) of salt, can also provide some cover.
To find a layer of water colder or hotter than another, either the sun has to be strong in the area or its caused by ocean currents, like an atmospheric jet stream, providing a constant influx of water warmed by the sun from the Carribean, for example.
In the deep oceans, water is not just water.
The salinity and even plankton can cause disruption, but I assume, since I don't know and can't be bothered to look, the rates of variability and occurrence of potential thermal layer was too bulky to model properly.
The short answer (that works for me) is that the places where the type VII is intended for, just never warms up.
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Old 03-20-20, 03:03 PM   #43
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Strange; posted this awhile back but it never showed up.

Anyway, thermoclines are made of different temps of water; doesn't have to be warm vs. cold. Can be cold vs. colder, etc. too. At least that's the way I understand it.

In the game they're modeled via Sh3 Commander. One never knows if they even exist let alone where they are, just as the German's didn't.
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Old 03-20-20, 03:06 PM   #44
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Strange; posted this awhile back but it never showed up.

Anyway, thermoclines are made of different temps of water; doesn't have to be warm vs. cold. Can be cold vs. colder, etc. too. At least that's the way I understand it.

In the game they're modeled via Sh3 Commander. One never knows if they even exist let alone where they are, just as the German's didn't.
So the safe bet is just to act as if they will not protect you. Plan for the worst, but hope for the best.
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Old 03-20-20, 03:18 PM   #45
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So the safe bet is just to act as if they will not protect you. Plan for the worst, but hope for the best.
I don't even think about them. No point to.
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