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Old 02-22-20, 01:21 PM   #1
Berserker
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I tried but do not know what I am doing...
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Old 02-22-20, 02:11 PM   #2
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This stuff if odd at first, but gets easier after a few tries. The great thing is, no harm was done to computers while "fixing" things...

Open up the JSGME you have in your game folder. In that middle "gutter" area is "Tasks...". Click on that, and you'll get a menu. Choose the bottom one, "Export activated mods list to --->", where you'll want to click the "Clipboard" choice. That will copy the list to the Windows Clipboard, which is a temporary digital holding place in the computer's memory. Copying anything else between that and using the data will wipe out the list. Of course, you could do it again if necessary... Anyway, this is what the JSGME menu will look like when you drill down, but before you click on the "Clipboard" choice:




Once you have that list in the Clipboard, log into SubSim, and reply. In the text box for your reply, do a key combination of <Ctrl><V>, or "Control" and "V" keys together, which will "paste" the Clipboard text into the dialog box here, and should look similar to what ETR3(SS) posted above in:
Quote:
Originally Posted by ETR3(SS) View Post
Open JSGME, click on Tasks,then go down to Export activated mods list to, then select Clipboard. Paste that in a comment here, like my example below.


Generic Mod Enabler - v2.6.0.157
[D:\Games\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\MODS]

AHEAD 2-3 by Payoff
Remove grain effect
SMALLER SEABED ROCKS
SMALLER SEA PLANTS SMALL
Webster's 300' Underwater Visability for v1.5
Your list of course, would be different. Just be sure you are in the proper SH4 folder before you begin.
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Old 02-22-20, 02:35 PM   #3
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Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
CrushDepth
Default bow deck gun
Crew Rank Fix - Stock
Extra_Ammo_Mod
Map Colour Scheme 3
PE4 Torpedo Wake for TMO_2.5
Ship pack 1.0
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2
TMO Smoke Mod
Torpedo Graphics for TMO+RFB
Torpex Torpedoes
Guerrilla-Submarines-Spyron-Mod-v1
MidwarAA Towers 1.0
Snarf_Phalanx
Decoys
BFB Rough Crew Uniform
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Old 02-22-20, 03:17 PM   #4
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Ah-ha! Some of your mods are incompatible with TMO v2.5, and some of them are unnecessary, since they are already in the mod. Start at the bottom of your list, and remove all of them up to the TMO v2.5 listing. In other words, all but the one. Then re-activate your Spyron, which will wipe-out your TMO CareerStart and the sub's associated with that. Empty the Save folder associated with this install, and run the game again. See if it functions correctly for you to run the Spyron mod. I am thinking that there were a few things that had to be changed in that, but I am remembering an old aanker post, and it might have just been his custom install.

Anyway, if everything seems to run OK, go through the ReadMe documentation of each of the other mods, to see if they are compatible. Some will say in the text documentation that they are for the Stock game only. Others will say like "for use with TMO v1.9" or some such. You'll have to decide what you want to keep and alter for use with TMO, or just leave out, if they are not compatible. Read through some of the early posts in "[REL] Trigger Maru Overhauled", and you will occasionally find posts from folks inquiring whether "this mod or the other" would work in TMO. The answer was generally "No", unless it was specifically written for it. You might also ask other players what all they run with their TMO 2.5 mod. Another choice, if you want to alter TMO, is to use Bleiente's "Ralles RealModPack for TMO_RSRDC_OTC", which is Bleiente's "mix" of TMO, RSRDC (Run Silent Run Deep Campaign), and CapnScurvy's OTC (Optical Targeting Correction) mods. The "key" is to keep the mod list as simple as you can, so you have less chance of something going wrong. My guess for your deck guns, is that something is partially overwriting your "Default Bow Deck Gun" mod from Sniper297. That is the type of mod that would generally be one of the last that you activate, but even still, if the "rooms" on the subs, or the "placeholders" for the gun do not match what the mod is writing, you will end up with no guns...

Do one step at a time, and test. If it works, do the next step, etc. You might also have to empty the Save folder between each test, depending upon what your new mod is over-writing. It can be a very frustrating process to go through.
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Old 02-22-20, 04:55 PM   #5
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Mods now are all were tested in the sub school sub in school has a fore deck gun..Now for running missions until I get a new sub..Starting mission the Sargo has a fore deck gun...The new sub is next.That's where I find out if things will work or not..
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Old 02-22-20, 05:05 PM   #6
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Quote:
Originally Posted by Berserker View Post
Generic Mod Enabler - v2.6.0.157
[F:\Silent Hunter Wolves of the Pacific\MODS]

1_TriggerMaru_Overhaul_2-5
CrushDepth
Default bow deck gun
Crew Rank Fix - Stock
Extra_Ammo_Mod
Map Colour Scheme 3
PE4 Torpedo Wake for TMO_2.5
Ship pack 1.0
Splash_effect_DC_bombs_bullets_shells_1.0_for_TMO2
TMO Smoke Mod
Torpedo Graphics for TMO+RFB
Torpex Torpedoes
Guerrilla-Submarines-Spyron-Mod-v1
MidwarAA Towers 1.0
Snarf_Phalanx
Decoys
BFB Rough Crew Uniform
Hello Berserker,

You mention that your deck guns have vanished and I see the above mods highlighted in yellow by me...

Please remove these mods, then try again. If all is working try one and test before you install the second... as it seems to me, that this would be the first place I would look...
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Old 02-22-20, 07:30 PM   #7
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I took out the default deck gun and the crew rank fix and so far I have a fore deck gun,,,Truthfully I was hoping for both fore and aft deck guns...Update..Just picked up a new boat a Gato with a fore deck gun maybe things will be okay whispered Murphy..
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Last edited by Berserker; 02-23-20 at 01:20 PM.
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Old 02-23-20, 09:02 PM   #8
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Quote:
Originally Posted by Berserker View Post
Truthfully I was hoping for both fore and aft deck guns.
https://www.subsim.com/radioroom/sho...d.php?t=241277
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Old 03-08-20, 02:01 AM   #9
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Default Baloa 2-5.25 deck guns and 2 ciwz...

I did it...Baloa with fore and aft 5.25 deck guns and 2 CIWZ...But the picture won't load...
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