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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
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![]() Join Date: Mar 2010
Location: West Norfolk, UK..
Posts: 17
Downloads: 60
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I will continue doing it, on the assumption, that if I think it's making a difference, then it is making a diffencence.
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#2 |
Ocean Warrior
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Pretty much how I approach it too.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
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![]() Join Date: Mar 2010
Location: West Norfolk, UK..
Posts: 17
Downloads: 60
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This part, from Captbones post, is interesting.
"Surface factor means how much surface area of your sub you must be presenting to the AI in order for him to notice you". It might only concern the aspect, but it's on the right lines. Periscope height, is another one. Is it purely up or down? I always keep it as low as possible. I will continue to do it, even if it makes no difference. .. |
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#4 | |
Ocean Warrior
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![]() Quote:
You can look in your sensors.cfg and sim.cfg files for some of the visibility references, though I wouldn't mess with them myself.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#5 | |
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![]() Join Date: Mar 2010
Location: West Norfolk, UK..
Posts: 17
Downloads: 60
Uploads: 0
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That clears that one up, thanks. I have a strict policy with all games, never to alter whatever the game gives me. .. |
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