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Old 02-09-20, 01:07 PM   #1
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I will continue doing it, on the assumption, that if I think it's making a difference, then it is making a diffencence.


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Old 02-09-20, 03:28 PM   #2
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Originally Posted by AutoSetup View Post
I will continue doing it, on the assumption, that if I think it's making a difference, then it is making a diffencence.


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Pretty much how I approach it too.
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Old 02-10-20, 05:12 AM   #3
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This part, from Captbones post, is interesting.


"Surface factor means how much surface area of your sub you must be presenting to the AI in order for him to notice you".


It might only concern the aspect, but it's on the right lines.


Periscope height, is another one. Is it purely up or down? I always keep it as low as possible. I will continue to do it, even if it makes no difference.
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Old 02-10-20, 07:45 AM   #4
John Pancoast
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Originally Posted by AutoSetup View Post
This part, from Captbones post, is interesting.


"Surface factor means how much surface area of your sub you must be presenting to the AI in order for him to notice you".


It might only concern the aspect, but it's on the right lines.


Periscope height, is another one. Is it purely up or down? I always keep it as low as possible. I will continue to do it, even if it makes no difference.
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Scope height/time above water does matter in the game. Unlike the decks awash question, that one is definite.

You can look in your sensors.cfg and sim.cfg files for some of the visibility references, though I wouldn't mess with them myself.
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Old 02-10-20, 09:31 AM   #5
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Quote:
Originally Posted by John Pancoast View Post
Scope height/time above water does matter in the game. Unlike the decks awash question, that one is definite.

You can look in your sensors.cfg and sim.cfg files for some of the visibility references, though I wouldn't mess with them myself.

That clears that one up, thanks.


I have a strict policy with all games, never to alter whatever the game gives me.
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