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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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If i remember well, you can hear a contact around 20Km. Maybe a bit more...
Depending your hydrophone man skill, he will tell you around 15/20Km But that’s from memory, as i didn’t mod the hydrophone sensor.
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#2 |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
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Alright. Now that I got obliterated by the RAF. I will try and take the highest skilled sonar man possible.
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#3 |
Navy Seal
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In fact, you can hear a contact within 30Km (just tested it) but your hydro man will report around 20Km
Have to check how it was in RL, and try to mod it if possible of course, without breaking anything else.
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#4 | |
Electrician's Mate
![]() Join Date: Jan 2016
Posts: 133
Downloads: 183
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Having a good balance of realism without having it get in the way of gameplay is always something to keep in mind. Did a little bit of research on my end. Didn't dig deep so you might want to double check. But, 20/30 sounds about right for 39. |
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#5 |
Navy Seal
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Well it seems GHG & KDB hydrophones could pick up single vessels to 20Km...and convoys up to 100Km.
Ingame, single vessel can be hear by player at 30Km and pick up by AI hydro man at 20Km. Seems ok to me, and will not change that ![]() I don’t think SH4 can gather all ships at 100Km as one big single contact ![]() Game always treat them as individual contact (that’s why always so much contact speech when closing) I’d like to hear my hydro announcement for a convoy at 100Km, even 50! But i don’t see for the moment how to work this, and most of all if it’s even possible ![]()
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#6 |
Watch
![]() Join Date: Mar 2010
Location: New Zealand
Posts: 30
Downloads: 412
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I have come across a particular problem and wonder if someone can check it out for me.
I ran Quick Mission RUM 391014 U47 1939 both in Dark Waters and then going back to Operation Monsun Enhanced and in both missions I get either a screen freeze or a CTD. I have no problems with other Quick Missions just this Scapa Flow one. |
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#7 | |
Navy Seal
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I will check tomorrow and report you back ![]() But i never had problems with the quick missions so far. Maybe i never tried the scapa one...don’t remember
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#8 |
Planesman
![]() Join Date: Apr 2011
Location: Trier, Germany
Posts: 187
Downloads: 429
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possible bug.....SOLVED
happened twice now Type IIC sep 39 I dived to make an attack. By the end I had about 5% CO2 level. Surfaced, battry recharge ok, but the CO2 keeps getting worse. I saved and exited at 11%...I tried raising the flag in the hope this would help. either save while surfaced, exit game and reload it. or, click on the "CO2" marker in the upper right corner while submerged and you will surface and the problem is gone. Last edited by lederhosen; 01-27-20 at 01:35 PM. |
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#9 | |
Navy Seal
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I’m afraid it’s on your side
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