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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 | ||
Swabbie
![]() Join Date: Jan 2018
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I've done all of the above, and selecting "Museum," clicking on the "Yes" I have a ticket, the Museum window opens, the red line fills its space, and after a short wai8t, the game CTDs. I've a new Dell Game Computer with Windows 10. I don't know how to pass the performance data to you, but it's better than my old Windows 7 computer, and, as far as I know, everything worked well. As for the Museum, it works in my clean SH4 backup. The only thing that might be the problem, though my LAA completed as advertised, but it doesn't appear in my SH4 game folder. Is therre something else I might try? |
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#302 |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
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Same here. Activate LAA. Start game.Click on museum, answer "Yes", have ticket. Museum load screen appears and after 10 seconds or so, CTD. Have HP computer with 4 GB RAM and Windows 7.0.
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#303 | |||
CTD - it's not just a job
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Just to be certain though, and for others benefit, after you run LAA the first time (which I have in my FotRSU game folder from the mod activation), run the applet again, and do the "Step 1: Select an Executable" and choose the correct FotRSU SH4.exe file. Using the "Basic" screen, you should see this: ![]() Notice that the "Step 2: Large Address Aware Flag" is already set. The Intermediate and Advanced mode of the applet will show "True". Just make certain of that. Generally speaking though, if the game runs and you do not have stutters or errors, then you have probably used LAA (or another utility) correctly on the SH4.exe, because the game will not run very well without it, especially when encountering much traffic or airplanes. Let me know, if you folks that do have trouble with the Museum would, how much RAM you do have. We might have to bump our "recommended" RAM from 4GB to 6-8GB, with 4GB as the minimum now... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#304 |
What's happenin' Cap'n'?
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Can't you just erase the line in the \Data\Submarine\ .eqp file?
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USS COPPERFIN
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#305 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#306 | |
I break things
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#307 | |
I break things
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Just to confirm what Propbeanie has said, we extensively test each release phase via the museum, before we make any releases... I have now just tested mine and it fully works as expected. Guy's, can you make sure you have enabled LAA / 4GB Patch and that your install is out of the "Program Files" file structure, I have mine in C:/Games, also make sure before you start a new game, that your saved folder is cleared, as files left here can and will conflict and cause problems with newer installs and possible changes we have made. Also make sure you are only running mods that are included in the FotRSU download, as these may be effecting your game stability. And lastly, please make sure you have used MultiSH4, so that each install of a mega mod has it's own save game folder.
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#308 | |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
Uploads: 0
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#309 |
CTD - it's not just a job
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Thank you for that Michael Wood. So you are fine with 4gig and the Museum then. Kuhl. I was worried that we had too much "bloat"... but when I got to thinking about it, and looked at the size of the mod and underlying ship / plane structures, we are nowhere near that much memory usage, just going by file sizes... phweww!
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"...and bollocks to the naysayers" - Jimbuna |
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#310 |
I break things
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Thanks Michael, thats good news you are now sorted.
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#311 |
Stowaway
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propbeanie,
My computer is a 10 year old, Toshiba laptop with Windows 7 Home, 64-bit, IntelCore 1.3 CPU 380@2.53GHz with 4.0GB, Intel HD graphics. I have installed LAA. The game plays very well on my laptop. I've never tried the "Museum" until today. It took a long, long time to load but finally came up. The ships sailing on the ocean look really nice but I've got to say, in my humble opinion, it's an option I'd never look at again. The recognition book is all I'd need. This Museum must take up a lot of memory and computer usage? Is there away to delete it totally or partially from SH4 and FotRS? Game play is most important, not the Museum. Just one man's opinion. Thanks. |
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#312 | |
CTD - it's not just a job
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As to your computer, a Dell first-gen Core i3 laptop is what I was using for a long while, until I had a catastrophic hard drive crash. Replacing the hard drive got me a few more months out of it. We had already cannibalized another similar computer for its RAM to boost the one working laptop to 8gig of RAM, otherwise, it would be very similar to yours. You might be able to limit the onboard graphics to 512k in order to free some more shared RAM, but my Dell did 1024 and only 1024, so with 4 gig, there was only 3 gig available for the computer itself, of which, the OS would eat another 1gig, which left only 2 gig for the game... ![]() ![]() Edit: Just one last little point - When you are playing the Career mode, only certain files load. The rest of the game is "idle" on the hard drive, not used and not in RAM. When you play the SingleMission mode of the game, a different set of files is loaded. Some of the career files come in, but not all of them. Similarly to when using the career, the rest of the game is "idle" on the hard drive. Same with the SinglePatrol "mode" files. The Multi-Player portion loads almost a completely different set of files, with none of the career coming in, and mostly only the ships, planes & subs and other similar "assets" come in, along with the LOC and NMS files. In all of the above "modes" of the game, all "assets" only generate (aka: "spawn") into the game when within the "spawn range", which is somewhere around from just beyond the horizon (18-20km), guessing about 24 to 32km away. You will at times see the "stutter" of them generating in the game as their 3D asset is drawn. When you run the Museum, every last ship and plane involved in the game is run through and generated, which is what makes it a useful "trouble-shooting" tool. The Career and other modes do the "checks" on-the-fly (very difficult to tell what caused a CTD), while the Museum does it prior to display. This is not to say that if the Museum loads that all is well... You still have to click through the list to find any "problem" assets, which will usually crash the game. Then you can run through the list to find which one crashed you. But in all cases, the game apparently does not release its 'buffer' RAM, or maybe Windows doesn't feel the need to release it, since this is a 'legacy' app, but either way, you will usually have to exit completely from the game so that such RAM is properly released, then re-start the game to play the other "mode". As such, the Museum might take up some minimal hard drive space, but most of it is the actual game parts... ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 12-31-19 at 02:54 PM. Reason: By The Way... |
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#313 |
Swabbie
![]() Join Date: Jan 2018
Posts: 12
Downloads: 123
Uploads: 0
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Well, the problem solved itself. I was aware I had two versions of SH4/FOTRS/Ult enacted in their respective game folders. One was in D Drive, the other in C. D worked and C didn't. So I deleted the C version changed the address of the D version to a C address. All works well. I have no idea why D worked better than C. I suspect it might have LAA, but both games were enabled.
Anyway, all's well that ends well. Thank you for your input. |
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#314 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#315 |
Stowaway
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propbeanie,
I went through the Japanese and merchant sections of the "Recognition Book" (not the Museum) to make a alphabetical list with draft measurements for myself. I found what might be a duplication and/or error: the Light Cruiser Katori ASW with a draft of 18.7 feet vs. a Light Warship Katori w/scout planes with a draft of 34.4 feet. I believe the 34.4 foot draft if obviously wrong. Something minor you might wish to look into? Update on my CTDs: My campaign is now on June 17th, 1944 patrolling area 4 just off the coast of Japan within a couple hundred nautical miles of Tokyo in a Gato sub. I've had no ships of any kind to deal with but numerous aircraft to evade. They either passed out of visual sight or we would dive to allow them to pass. The very last aircraft (moments ago) was probably 10 to 15NM away, heading straight for me but not yet in visual range; I made a "Save" and then resumed the game to begin a dive. I watched its radar course on the Nav Map to see it make a very odd semi-circular 180-degree turn away from me. Too far away to have launched a torpedo or bomb. No other enemy aircraft had done this, and there have been many, maybe 50 plus encounters in this patrol area so far, but in none of the other encounters did I make a save. I immediately had a CTD as these thoughts crossed my mind. Well, maybe another clue to ponder? Any progress? |
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