SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-13-19, 12:16 PM   #1
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Drakken View Post
I do the exact opposite in storm weather - I set the torpedoes on Magnetic but 1-1,5 meters above the target's draft to compensate for waves. Setting it below is a sure way that your torpedo will miss underneath her as she rolls upward.
Even better, set a storm limit where you don't attack because realistically it wouldn't have been possible.
No wasted torpedoes, etc. that way

Convert the teen m/s wind speeds to their Beaufort scale equivalent and you have some serious waves, etc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 12-13-19, 12:48 PM   #2
Drakken
Planesman
 
Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
Uploads: 0
Default

Quote:
Originally Posted by John Pancoast View Post
Even better, set a storm limit where you don't attack because realistically it wouldn't have been possible.
No wasted torpedoes, etc. that way

Sometimes the target is just too good to pass by, i.e. a Large Merchant, a Troop Ship, or a Tanker.

In those case, a fan-spread salvo is the best solution.
Drakken is offline   Reply With Quote
Old 12-13-19, 02:43 PM   #3
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,211
Downloads: 501
Uploads: 4


Default

Quote:
Originally Posted by Drakken View Post
Sometimes the target is just too good to pass by, i.e. a Large Merchant, a Troop Ship, or a Tanker.

In those case, a fan-spread salvo is the best solution.
True, but throwing realism aside, those torpedoes might come in handy later against a convoy in better weather.

Fwiw. To each their own. <g>
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Tags
detonator, fuse, torpedo, torpedo damage, torpedo depths

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:22 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.