SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > UBOAT
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-02-19, 12:36 AM   #1
Snorkel7
Swabbie
 
Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
Default

Cheers.
Snorkel7 is offline   Reply With Quote
Old 12-03-19, 11:36 AM   #2
Snorkel7
Swabbie
 
Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
Default No "Travel" Mode Option

It looks like there is a "no travel mode" option planned for a future "Early Access" release. See the following quote from other forum:

"There is an unspoken agreement in the game with the player that game is realistic during combat (in loaded areas), but some things get off during travel mode to make the game playable in the way it was meant.

We are going to make a realistic travel playing mode eventually, where there would be no travel mode and only plain time compression like in Silent Hunter series. We are going to do it a bit later in Early Access though, because that would put too much testing stress on us to maintain two very distinct modes, with different timing for many things in the game.

It may be completely doable for a modder focused on this task though, so maybe somebody will accomplish that before we get to that point."

Note: It appears the developer has considered the debate and plans for a remedy down the development road.

Last edited by Snorkel7; 12-03-19 at 04:53 PM. Reason: Added Info Re: Time Compression
Snorkel7 is offline   Reply With Quote
Old 12-03-19, 09:52 PM   #3
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

Quote:
Originally Posted by Snorkel7 View Post
It looks like there is a "no travel mode" option planned for a future "Early Access" release. See the following quote from other forum:

"There is an unspoken agreement in the game with the player that game is realistic during combat (in loaded areas), but some things get off during travel mode to make the game playable in the way it was meant.

We are going to make a realistic travel playing mode eventually, where there would be no travel mode and only plain time compression like in Silent Hunter series. We are going to do it a bit later in Early Access though, because that would put too much testing stress on us to maintain two very distinct modes, with different timing for many things in the game.

It may be completely doable for a modder focused on this task though, so maybe somebody will accomplish that before we get to that point."

Note: It appears the developer has considered the debate and plans for a remedy down the development road.
It is my conclusion as well, based on what i have been browsing through, that the developers are making it a priority to address the time compression issues.

Personally, since i occasionally have 3 and 4 weeks of downtime, to do like i had at least once with SHIII and complete a 1x time compression patrol.
__________________
GoldenRivet is offline   Reply With Quote
Old 12-03-19, 11:59 PM   #4
Snorkel7
Swabbie
 
Join Date: Dec 2019
Posts: 11
Downloads: 2
Uploads: 0
Default

I`m optimistic about the game although it has a long way to go. The proof will be in the pudding in terms of how they conclusively optimize the "Unity" engine for stutter-free frames when all the primary features are in play.
Snorkel7 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.