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#1 |
Dipped Squirrel Operative
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From the missing bumps and no shaking, the first video must have been filmed from a Citroen with nitrogen suspension
![]() Seriously, this simulation is unbelievably detailed and real as far as it can get. OT here a bit but is there a race simulation on the market that sports "historical" cars from e.g. the 1960ies? ![]()
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>^..^<*)))>{ All generalizations are wrong. |
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#2 | |
Soaring
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Both Assetto Corsas as well as Raceroom are my to-go-to sims, when it comes to racing. All work very well with my Oculus Rift. The cockpits of the Assetto Corsas in VR are INCREDIBLE. This is a list of AC's manufacturer content, counting the base game an d all DLCs. https://www.gtplanet.net/assetto-cor...tion-car-list/ Race Department lists over 11 thousand files for AC, 260+ are cars, and 8000+ are car skins. It alos lists over 620 mod tracks. some of them are better than , at least as good as the default ones by Kunos. https://www.racedepartment.com/downl...setto-corsa.1/ AC, ACC or RR, you cannot go really wrong with any of these, only the limited focus of ACC (GT3 Blancpain series exlcuisvely so far, but thgis with flying colours). Automobilista also has a good reputation, but I cannot play a thosuanbd different racing games, so enver touched it, but people speak good of it. rF2 I tried four different builds years ago, and did not like it. If Nascar is your thing, there is no way around iRacing, while there are other Nascar titles, they are not really an alternative for realistic Nascar simulating. I do no iR, however. Summary: plenty of classic cars in Assetto Corsa.
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#3 |
Soaring
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![]() Again, there are so many car mods, and car pack mods. Not all of them are available at RD. Some mod studios have their own websites and webshops.
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If you feel nuts, consult an expert. |
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#4 |
Soaring
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There are also many mods with old, classic tracks. Or packs that offer both old cars and old tracks.
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If you feel nuts, consult an expert. |
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#5 |
Soaring
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Or this:
Chris Haye imo does some of the best edited and professionally done sim racing videos you can find on the web. Check his many videos on the various builds of Assetto Corsa Competizione, they are pieces of pure art. Outstanding. He also did several videos on mod cars and mod tracks, also classical, old cars and tracks.
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If you feel nuts, consult an expert. |
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#6 |
Airplane Nerd
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After many years of gaming on potato PC's, I finally build me a good rig this last summer for the precise reason of these super high detailed race sims.
I've got a decent amount of time in AC, PC2, Race07, F1 2014, 2017 and 2019...and it was worth exactly every single penny. I'm working up to finding time to compete in the regional SCCA Autocross events, and this is a great way for me to work on my techniques in some of the more realistic sims. The only thing I still need to get is an Oculus. I tried out AC with VR a few months back and I absolutely need to get one. I'll have to check out RaceRoom. Haven't spent any time with that one, but I would like to get into some online races here as my time frees up.
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#7 |
Soaring
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Raceroom has gone a very long way, after a terriboe start and relaunch it now imo is one of the best sims on the market. Best AI in the racing genre, imo. Superb sounds, only ACC has even better ones. Excellent track pool by the developer, no other title has so many fantatsic, famous tracks. But: not moddable. Olde rgraohics engine (I like it, however, its smooth in VR as well). No weather and no night racing. The cars feel heavier and more connected to the road as in assetto corsa Classic, but Competizione has bridged that gap and took the best form both worlds.
The deveklopers of Assetto and Reroom are guifted with their ophysics chiefs. Both are holding reral world racing licenses, and Secotr§'S Alex Hodgkinson even was prfessional driver for many years. Both knbow the stuff as enginewers as well as drivers, and that is toi be seen in both sims. What they do, is magic. The AI in the Assetto corsas is also reliable and good, but more pacifistic than that of Raceroom, in Raceroom it has sharper teeth a bit, is in an angrier mood (what I like). Different car classes are handled diffrently competent by the aI. The faster and more agile and "hysterical" the car is, the easier the AI mishandles the car class, causing bumps, collisions, and unexpected manouvers: because then evertyhign happens so fast that reaction times are reduced to minimums and the error margins are very tight. Raceroom is best bought in a sale (Black friday!!) and then the Premium pack. Once in a lifetime you can get all ever released content so far (all cars, skins, tracks) for one smile price. You save an awesome lot of money there! Raceroom is more focussed on racing series and seasons and racing cars, AC has aq wider car spectrunm, ACC is exlcusovely fixiated on the Blancpain series GT3. ACC soon will get a DLC with Suzuzka and Mount Panorama as laserscans, and two other tracks included. The big agument for AC1 is the enonmrous number of mods, no other race sim was so heavily moddede like this one. All three are winners, but are different. AC1 and RR imo are perfectly complementary. To have both, makes sense, imho.
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