SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-13-19, 04:11 PM | #1 | |
Sailor man
Join Date: Feb 2013
Location: GMT+1
Posts: 43
Downloads: 8
Uploads: 0
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My apologies, I stand happily corrected
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Eye exam to be scheduled ASAP, in the meantime I'm heading to the corner to be embarrassed. Seriously now - I didn't mean to be rude or anything, it was just an assumption based on probability I guess. |
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10-14-19, 07:12 AM | #2 |
Soaring
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The taste of some must not be command to others. Leave screenshots yes or no to server administrators setting up the session. And what single players do, must not be a concern to anyone else except - individual single players making their choice themselves.
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If you feel nuts, consult an expert.
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10-14-19, 10:42 AM | #3 |
Machinist's Mate
Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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I'd like external view only in a previously recorded gameplay (like you can do in IL2 1946)
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10-14-19, 12:25 PM | #4 |
Sailor man
Join Date: Jan 2019
Location: Nashville, TN
Posts: 49
Downloads: 48
Uploads: 0
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I don't think there has ever been a more misunderstood subsim than Wolfpack... and I get it, everyone is hungry for more Silent Hunters... but I think the premise and uniqueness of this sim goes way over some people's heads sometimes. What ceh said about difficulty trending towards the lowest common denominator is totally true. This is not at it's heart a single player game, and so the whims of individual players must not -necessarily- be indulged at every turn or you risk ruining what makes Wolfpack so special in the first place. I mean holy moly can't people who want a single player game where you can cheat just play Silent Hunter? I don't get it.
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02-12-20, 07:47 PM | #5 | |
Eternal Patrol
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All that said, I can understand why so many like it and pushed for a game like that. They pushed, and got what they wanted. And now that there is a multiplayer sub sim available, people are complaining that multiplayer isn't enough. They want single player elements too. I just don't get it.
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“Never do anything you can't take back.” —Rocky Russo |
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02-13-20, 06:13 PM | #6 |
XO
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It's quite simple: Single player enables you to learn, practice, make mistakes and correct them without disappointing other players (especially in the captain role) because you make a rookie mistake and get spotted.
Multiplayer is an entirely different experience. With a good crew it's all about good teamwork, accuracy and efficiency in all roles, and much greater situational awareness requirements, especially of the captain. It's also a laugh, as you get to know your ship-mates, so it's a social experience as much as a technical or tactical one. There's value in both, and indeed the game is much stronger for allowing players to do either as they please.. imho of course. |
10-14-19, 11:01 PM | #7 | |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
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But then some will argue that Prien never had the luxury to review at leisure his attack at Scapa Flow. This whole affair may not be settled yet. Cheers, Lost |
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11-30-19, 11:05 PM | #8 |
Watch
Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 30
Downloads: 6
Uploads: 0
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Make it an option.
What the devs must be careful not to do is add features that detract from the SIMULATION development aspects that are actually needed. Camera angles can be added before V1.0 release, when the rest of it is done. As already said - there are plenty of other sub sims that cover any game requirements. GWX and SH3 is an awesome combo. |
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