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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
![]() Join Date: Jun 2016
Posts: 130
Downloads: 60
Uploads: 0
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tl;dr; Best one overall today: SH3 + mods. Maybe in one or two years, it will be Wolfpack / Uboat.
I own all of them. While Uboat and Wolfpack are still in early stages, I'm sure they will become much better than SH3, and will let him rest in peace at some moment. The one I play the most nowadays is SH3 with several mods, then Wolfpack and then Uboat. If you like crew management, then the best one is Uboat, next SH3 and last one Wolfpack. If you want play a solo campaign during all the years of war, the best is SH3, then Uboat (It will be much better), then Wolfpack. For multiplayer, the king is Wolfpack, then SH3. Uboat doesn't allow it. For realism, at the moment the best is SH3, because the torpedo physics, planes, variety of ships, etc. In the second place Wolfpack - it lacks a lot of mechanics yet, but it have others that SH3 lacks. I'm sure Wolfpack will become the superior choice on realism. For stability, I'd think there are a tripple tie here. Wolfpack is being developed and it has a lots of (minor) bugs. I do not play Uboat due to bugs. SH3 will crash some times, and will corrupt your savegames if you are using bad mod settings or saving in some circunstances. For interface, the best one is Wolfpack. SH3 is too dated. Uboat is nice, but I hate some things, like the accidental mouse wheel usage, or the dragging scopes like they were a Firefox/Chrome window scroll. For inmersion: I think SH3 is still the more inmersive, due to multiple tools and mods. However I think it will be surpased soon by Uboat, then Wolfpack. |
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#2 |
Grey Wolf
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Please have a look at our Wolfpack BdU Campaign hosted here under the Wolfpack forum. What we are trying to do is simulate the SH3 experience of crews going out on patrol and earning awards etc. and using Wolfpack as engagement engine for that. We have modded the game to introduce some more realism aspects such as dud torpedoes, circle runners, positive buoyancy on torpedo fire etc., to enhance the realism even further. But know that Wolfpack is an incredibly realistic experience as it is even using stock.
We encourage crew cohesion, and training your crew. Skippers who train their crews get benefits in the campaign. So I guess from that aspect crew management is a real win for Wolfpack because you need to manage your Irl crew as a skipper. Real people, real personalities, real differences, etc.We seek to enhance that concept even further with our campaign.
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Ask me anything about the Type VII or IX! One-Stop Targeting Shop: https://drive.google.com/drive/folde...WwBt-1vjW28JbO My YT Channel: https://www.youtube.com/channel/UCIJ...9FXbD3S2kgwdPQ |
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#3 |
Swabbie
![]() Join Date: Oct 2019
Location: Fort Wayne, IN
Posts: 5
Downloads: 4
Uploads: 0
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Great info here. I have Wolfpack, SH3 and SH2 but it has been awhile since I messed with Wolfpack. Gonna enjoy the software a bit more to develop an informed newbie opinion.
Now where did I stash my Microprose stuff..... |
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#4 |
Captain
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Just got U boat, but will have to see if they make a work around for my Nvidia card. The game does not work now. It loads-looks nice, just a no-go.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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