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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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External views .
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#2 |
Soundman
![]() Join Date: May 2004
Posts: 147
Downloads: 100
Uploads: 0
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Why not?
I enjoy a good screen-shot now and then ! External views should be an option in the lobby/game settings. Once the mission is launched, the option is not available anymore. Cheers, Lost |
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#3 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
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![]() ![]() ![]() ![]() Thank you sober! I totally agree. I think people keep forgetting this isn't SH6... this game intends to immerse you -inside- a submarine. Let Wolfpack be Wolfpack! I could go on, but all I'm gonna say is yes yes yes. I think there is still a great misunderstanding with many people on the goals and ambitions of this particular subsim... |
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#4 |
Sailor man
![]() Join Date: Feb 2013
Location: GMT+1
Posts: 43
Downloads: 8
Uploads: 0
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Idea: Enable external views in training/tutorial only, need for screenshots settled.
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#5 |
Bosun
![]() Join Date: Feb 2019
Posts: 62
Downloads: 7
Uploads: 0
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As OP said, please no external views. Absolutely killing the immersion.
However maybe an option to record and review missions after they are finished. And in review mode maybe you have the option to switch to every camera-perspective including external view and other subs and crew. Then people can take their precious screenshots and even evaluate their tactics. That however seems like a lot of work, now that i'm writing it down and may be too much to ask for a two man dev. team. |
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#6 |
Soundman
![]() Join Date: May 2004
Posts: 147
Downloads: 100
Uploads: 0
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I don't understand the hate you guys are expressing for external views !!!!
What do you care about what others do with their view settings ![]() Your missions may block external views for all players joining your lobby (own sub and other subs), but the other lobby set up by that bloke from Johannesburg, South Africa, may have them turned on if he wishes. How does it kill your precious immersion if you stick to your own words and never ever join his lobby...? ![]() ![]() Most sims I can think of do have external views as an option. I see no difference with Wolfpack. As long as settings are clearly indicated in a lobby, it is fine. Their choice, and your choice to jump in or bug off to your own lobby. Cheers, Lost |
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#7 |
Watch
![]() Join Date: Feb 2017
Location: Retired in Rapid City, South Dakota
Posts: 23
Downloads: 126
Uploads: 0
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#8 |
Captain
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There's no reason - given a considerable dev effort, (and I'm by no means suggesting this is worth such an effort) why external views could not be implemented in such a way as to not ruin the immersion for those who would rather not have their skipper's utilising it in effect a cheat-tool:
One way is to have a playback facility whereby at the end of a mission you can save and then replay a mission, but with external views. Post-mission viewing only would allow those who wish to see external views to co-exist with those who don't want it (with good reason) to exist during the mission.. Another means would be to show, slightly after the event, but within game, significant events, such as done in SH3 iirc. I am not advocating either - there are plenty of other more pressing priorities for my tuppence-worth - playable escorts - (shameless plug!) but often, with a little thought two apparently utterly conflicting preferences can be worked to be acceptable to both parties, provided that what really bugs people in either camp is defined well. In this case, those that don't want external views, probably only don't want them as they don't want the experience of having to rely on sound interpretation or "existing" in claustrophobic conditions to be lessened by external views or someone with access to them explaining to the skipper where exactly the escort is that's DC'ing them. By the same token, those that want external views, probably only wish to see, after the fact, what happens from the external POV. So once those two specific issues are more tightly defined and teased out, they are no longer necessarily mutually-exclusive. |
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