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Old 10-01-19, 09:21 AM   #1
Drakken
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Quote:
Originally Posted by John Pancoast View Post
Are you using Hsie's patch ?
Not yet. Just GWX.

I'm in the middle of a campaign so I wait until it is over before installing that patch.
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Old 10-01-19, 12:10 PM   #2
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Quote:
Originally Posted by Drakken View Post
Not yet. Just GWX.

I'm in the middle of a campaign so I wait until it is over before installing that patch.
Seven is pretty deep. But I'm going off of using Hsie's patch. Are you having luck at that depth ?
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Old 02-08-20, 06:19 PM   #3
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Salute Wolfs of the Atlantic!
I am not so newbie to the SH3 GWX3 but I have lost my saves before time. Now reinstalled it and add great mods - man this is wonderful game.
I have just small question about realism. Is there such mod which lead your sub when fired most or all of the torpedos to dive a little bit more longer because of the weight? As for example when you are low on fuel you could travel faster because you are lighter? Or it was not needed to skipped some of the physic classes? I would try the sh3.exe realisitic mod but scared to not get sunk quite fast
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Old 02-08-20, 06:44 PM   #4
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A Warm Welcome To The Subsim Community > derVogelbg
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SH3 ***8211; 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

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Old 02-08-20, 07:28 PM   #5
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Old 02-09-20, 10:06 AM   #6
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Welcome!

It was always my understanding that the crew would strive to keep the boat 'balanced' at all times so I don't think the boats came back 'lighter' at the end of their patrols. They would compensate for the lost weight of expended torpedoes, consumed food stores and fuel by pumping more water into the trim tanks/ballast tanks to keep the boat in balance.
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Old 02-14-20, 07:36 AM   #7
Doctor13Disco
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Default Nav map compass tool issue

Hey there!

I'm sorry for the silly question I'm about to ask, but I can't seem to find any answers on the forums (Apologies if I'm simply not looking right).

When plotting things on the navmap with the compass tool, the already plotted compass circles are invisible using some of the closest zoom levels.

That makes really accurate plotting, especially plotting hydrophone contacts, kind of difficult, if not impossible (not to mention annoying).

I'm using GWX 3.0 with the MaGui F version just in case that helps.

By the way, the same issue occurs in my SH5 tWoS game. Is this just how the compass tool works in SH games? Can I do something about it?

Thanks for any help with this.
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Old 02-14-20, 01:58 PM   #8
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That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
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Old 02-14-20, 05:14 PM   #9
Doctor13Disco
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Quote:
Originally Posted by propbeanie View Post
That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
Thank you for the reply!

Okay then. I can sort of understand why they decided to make it work this way, but when using no map updates, the compass restrictions sort of lose their purpose, don't they? Well, back to just "good enough" plotting then.
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Old 02-14-20, 08:39 PM   #10
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