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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
I break things
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Fixed the Rodney gun textures, other guns have problems that I'm looking at now...
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Last edited by s7rikeback; 09-29-19 at 11:52 AM. |
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#2 | |
Navy Seal
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![]() I have fixed the sound issue where one file was looping for ever after some time. We could hear it mainly at the hydrophone station. I have fixed also the thunder flashes not corresponding to new Materials.dat ![]()
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#3 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
Uploads: 0
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June 25 1940 around AM41 I came across a very large (20 ish) eastbound convoy that was escorted. As I went to periscope depth and watched as the escorts opened fire on the ship in the convoy.
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#4 |
CTD - it's not just a job
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Were you close enough to see which ship was which Sniper450? Like a US DD or whatever, and a French freighter or something?? Were they shooting at just one ship, or several? Are you certain there was not a fellow Kaleun nearby?...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Navy Seal
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I think I know where it comes from…
I have revised the countries side entering the war, and it seems convoys have such a nation mix in there… Maybe an ennemy that shouldn’t be… OMG, will back up things ![]() We can’t adjust countries side without adjusting the whole campaign missions! An other learned lesson.
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Last edited by Fifi; 10-01-19 at 01:25 AM. |
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#6 |
Navy Seal
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UPDATE 10 IS OUT!!
See end of post #1 Delete previous Update 9 and all the add-on mods. Paste Update 10 as it is in your MODS folder. Activate Update 10 (last as usual) You will find 2 add-on mods in your left window of Jsgme. Activate them if needed... NO SAVE COMPATIBLE What was done: - Thunder flashes adjusted for new Material.dat - Sound file "surface the boat" looping for ever changed - Backed up the countries sides to original to avoid escorts firing at ships in convoy - Included the weather change mod to main Update. Delete this add-on mod. - Removed textures from AI_UFlak folders - Removed Library files from AI_UFlak folders - Made changes to both HMS Rodney.dat & sim. - Also made corrections/changes to Library / ShipPrts / guns_radar_02 - Added several textures for crewman linked to Library / Characters / SECONDARY , this includes Russian gunners. - 3 x Russian subs, extensive rework of sims to stop them exploding. - Reworked the OM_Paula to raise her water line (.sim) - major work to Library/ShipParts/guns_rus.dat to include new Russian sailors. - Roster/Poland/Sea/DDWicher.cfg - no more CTD - Data/Sea/NDD_Adroit/NDD_Adroit.fg- no more CTD - Data/Sea/NDD_Wicher/NDD_Wicher.cfg- no more CTD - AI_UFlak now ingame to escort playables out of horbors late war - Landed short Sunderland, we will soon see Sunderlands in enemy harbors. Thanks to our friend S7rikeback for his work here ![]()
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Last edited by Fifi; 10-01-19 at 04:39 AM. |
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#7 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#8 | |
Silent Hunter
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with all of the mixed convoys....the fix is going to be one hellava job. i do not envy you. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#9 | |
Navy Seal
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![]() I backed up the original Lurker file for DefSides... ![]() ![]()
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#10 |
Lieutenant
![]() Join Date: Jan 2004
Posts: 251
Downloads: 177
Uploads: 0
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I won't have access to my laptop until Sunday. The wife and I are on a little vacation. I do recall a mix of nations involved. The excorts were all British if I recall correctly. I can double check everything upon my return if it would help.
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#11 |
CTD - it's not just a job
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It most likely isn't necessary. When Fifi flipped back to the original "clean" DefSides file, all is well.
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"...and bollocks to the naysayers" - Jimbuna |
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#12 | |
Navy Seal
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But you need to start new career so the file takes effect!...and best to delete again Document/SH4 ![]()
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