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Old 09-29-19, 05:20 AM   #1
s7rikeback
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Quote:
Originally Posted by Fifi View Post
Thank you for this report!
An error of myself trying to fix something in the turm.dat.
It is corrected, and you can re-download the Update 9 in half an hour
Sorry for this inconvenience.



The Rodney is an old SH3 importation it seems, and the turrets are from other ship. Hence the color mismatching...
For the moment i can’t do nothing i’m Afraid ...
fifi, I will look in the Rodney in a few hours, perhaps tomorrow... depending on how long that PM issue takes to sort out.


Fixed the Rodney gun textures, other guns have problems that I'm looking at now...
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Last edited by s7rikeback; 09-29-19 at 11:52 AM.
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Old 09-30-19, 02:25 AM   #2
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Originally Posted by s7rikeback View Post
fifi, I will look in the Rodney in a few hours, perhaps tomorrow... depending on how long that PM issue takes to sort out.


Fixed the Rodney gun textures, other guns have problems that I'm looking at now...
Many thanks, so we’ll have an other update sooner than expected

I have fixed the sound issue where one file was looping for ever after some time.
We could hear it mainly at the hydrophone station.
I have fixed also the thunder flashes not corresponding to new Materials.dat

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Old 09-30-19, 05:18 PM   #3
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June 25 1940 around AM41 I came across a very large (20 ish) eastbound convoy that was escorted. As I went to periscope depth and watched as the escorts opened fire on the ship in the convoy.
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Old 09-30-19, 08:37 PM   #4
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Were you close enough to see which ship was which Sniper450? Like a US DD or whatever, and a French freighter or something?? Were they shooting at just one ship, or several? Are you certain there was not a fellow Kaleun nearby?...
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Old 10-01-19, 12:42 AM   #5
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I think I know where it comes from…
I have revised the countries side entering the war, and it seems convoys have such a nation mix in there…
Maybe an ennemy that shouldn’t be…
OMG, will back up things
We can’t adjust countries side without adjusting the whole campaign missions!
An other learned lesson.

Last edited by Fifi; 10-01-19 at 01:25 AM.
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Old 10-01-19, 04:10 AM   #6
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UPDATE 10 IS OUT!!
See end of post #1

Delete previous Update 9 and all the add-on mods.
Paste Update 10 as it is in your MODS folder.
Activate Update 10 (last as usual)
You will find 2 add-on mods in your left window of Jsgme.
Activate them if needed...


NO SAVE COMPATIBLE

What was done:

- Thunder flashes adjusted for new Material.dat
- Sound file "surface the boat" looping for ever changed
- Backed up the countries sides to original to avoid escorts firing at ships in convoy
- Included the weather change mod to main Update. Delete this add-on mod.
- Removed textures from AI_UFlak folders
- Removed Library files from AI_UFlak folders
- Made changes to both HMS Rodney.dat & sim.
- Also made corrections/changes to Library / ShipPrts / guns_radar_02
- Added several textures for crewman linked to Library / Characters / SECONDARY , this includes Russian gunners.
- 3 x Russian subs, extensive rework of sims to stop them exploding.
- Reworked the OM_Paula to raise her water line (.sim)
- major work to Library/ShipParts/guns_rus.dat to include new Russian sailors.
- Roster/Poland/Sea/DDWicher.cfg - no more CTD
- Data/Sea/NDD_Adroit/NDD_Adroit.fg- no more CTD
- Data/Sea/NDD_Wicher/NDD_Wicher.cfg- no more CTD
- AI_UFlak now ingame to escort playables out of horbors late war
- Landed short Sunderland, we will soon see Sunderlands in enemy harbors.

Thanks to our friend S7rikeback for his work here

Last edited by Fifi; 10-01-19 at 04:39 AM.
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Old 10-01-19, 08:49 AM   #7
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Quote:
Originally Posted by Fifi View Post
I think I know where it comes from…
I have revised the countries side entering the war, and it seems convoys have such a nation mix in there…
Maybe an ennemy that shouldn’t be…
OMG, will back up things
We can’t adjust countries side without adjusting the whole campaign missions!
An other learned lesson.
It would be nice, if things happened the way they probably did in real life, where a skipper would have been signaled that their country had surrendered, and if they continued with the convoy, they would be impounded upon arrival at destination, or they could separate themselves from the convoy, and be given safe passage from the convoy toward home - not saying that they would arrive safely, just that the convoy would not shoot at them... ?? But the game is what it is - belligerent against belligerent, and neutrals are ignored, unless you accidentally shoot one...
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Old 10-01-19, 11:12 AM   #8
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Quote:
Originally Posted by Fifi View Post
I think I know where it comes from…
I have revised the countries side entering the war, and it seems convoys have such a nation mix in there…
Maybe an ennemy that shouldn’t be…
OMG, will back up things
We can’t adjust countries side without adjusting the whole campaign missions!
An other learned lesson.
i would agree. some date passed when one country changed sides and when the convoy spawned, the escorts considered that ship a wolf among the sheep.
with all of the mixed convoys....the fix is going to be one hellava job. i do not envy you.
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Old 10-01-19, 12:49 PM   #9
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i would agree. some date passed when one country changed sides and when the convoy spawned, the escorts considered that ship a wolf among the sheep.
with all of the mixed convoys....the fix is going to be one hellava job. i do not envy you.
Indeed a hell of a job...not for me!
I backed up the original Lurker file for DefSides... Problem solved
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Old 10-01-19, 08:42 PM   #10
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Were you close enough to see which ship was which Sniper450? Like a US DD or whatever, and a French freighter or something?? Were they shooting at just one ship, or several? Are you certain there was not a fellow Kaleun nearby?...
I won't have access to my laptop until Sunday. The wife and I are on a little vacation. I do recall a mix of nations involved. The excorts were all British if I recall correctly. I can double check everything upon my return if it would help.
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Old 10-01-19, 10:19 PM   #11
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It most likely isn't necessary. When Fifi flipped back to the original "clean" DefSides file, all is well.
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Old 10-02-19, 01:36 AM   #12
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It most likely isn't necessary. When Fifi flipped back to the original "clean" DefSides file, all is well.
Yes i could say 100% sure.
But you need to start new career so the file takes effect!...and best to delete again Document/SH4
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