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View Poll Results: Should I change the playable nuke speeds? | |||
Yes, with the speeds you suggested |
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12 | 60.00% |
Yes, but with different speeds (please specify) |
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0 | 0% |
No. |
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8 | 40.00% |
Voters: 20. You may not vote on this poll |
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#1 | ||||
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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But I'm afraid we can't simply put correct values into database (even that they would be only little less than now from 492m --> 450m). Because if we put correct crush depth into DB, then not much changes - just like now every 688 in game would be runing 10m above crush depth... in game you are sure that nothing wrong will happen. In real life I suppose no one sane captain would dive even CLOSE to his boat's crush depth even if running for life... at this depth sub is supposed to collapse, so even 10% less would be very, very dangerous, probably more dangerous than torpedo that is chasing him. I don't think (personally) that anyone would exceed 400m in RL with 300m test and 450m crush depths - even in worst situation . But we can't also set 300m into db as crush depth - in RL subs can go deeper if needed, just not all the way to crush depth. Maybe we should assume some % of crush depth that in RL would be maximum used, and set it in DB - for 688i it would I think be not less than 350 (1150ft) but not more than 400m (1312ft). And rework all sub's depths with this scheme. Currently crush depths are: 492m for 688s (1614ft) 656m for Seawolf (2150ft) 569m for Akulas (1866ft) |
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#2 | |
XO
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We used to have discissions about it all the time in the division and with other divisions on the boat. Little "What if's" in the corners of the boat while tossing cards around. We even joked about it. It ended with 'the shipyard can fix it if we are still around to get it there.' Added: One thing here that probably irks us real bubbleheads is that there are operating limits and absolute limits on submarines. The game deals in absolutes while we think in terms of the operational limits that were imposed on us. You have a safe range of speed and depth that work inside of. Outside of this range you are getting into dangerous areas. Too fast and too deep mean you hit your crush depth before you can recover from flooding etc etc. Crush depth is an UNKNOWN thing till you find it the hard way. I think the game does a good job in balancing the the various classes but what needs to be done is something on the same order. I realize that is can not be done my a mod probably. What you do is make variable ABSOLUTE limits and impose operational limits. That way a player has an envelope to play in but then makes a choice to operate outside those limits and risk breaking things or crush. Put down that a 688i has a safe operating max depth of 800 feet (otherwise known as test depth). Crush depth is something deeper than 1200 feet but put a variable on it. It might actually be 1141 for that ship. Maybe the welders had a good day and on another ship of the same class crush depth is 1487 feet. Make it random each time you dive for each ship. That way you can not guess how deep you can REALLY go. Why did I bring this up?? With all the discussions of changing speed someone asked what does a knot or 2 matter? It can literally be the difference between life and death. Remember back when I started posting I said something about how FAST a bell is answered. That normally the throttleman will NOT cavitate unless ordered but when told to GO, he answered it quickly and without hesitation. When torpedo's are in the water speed IS life. You will get told to stand on the power and the boat will speed up REALLY quickly. Speed gets you out of the detection cone of the weapon. Speed gets you clear of the datum and tosses his solution out the window. Speed makes the boat more manuverable. Speed is more imporant than depth in a lot of ways when weapons are in the water. Last edited by Bubblehead Nuke; 06-07-06 at 12:03 AM. |
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#3 | |||
Sonar Guy
![]() Join Date: Nov 2002
Location: Poland
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Something like diving a fighter plane below ground level to avoid a missile... or better, to dive a fighter plane, in a fog, to or below 0ft altitude to avoid a missile... P.S. After reading the add on I see that actually we agree in general ![]() Quote:
There is IIRC 150% safe margin in US designs between operational (test?) depth and crush depth... Or was it 175% ? I remember german standards are 200% of operational depth. Quote:
![]() Last edited by Amizaur; 06-07-06 at 04:33 PM. |
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#4 | |||
XO
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Everything is calculated by some big egg head in the sky and we only hope they lubed up the slide rule before they figured all this out. As the ship age and go thru ship alts they modify this number. Some of the older nuke boats actually had their max depth REDUCED because they had exceeded the calculations based on life of the ship. Quote:
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Any OPERATIONAL limit would have to be self imposed by the player as it is a set of numbers designed to keep you operating in a safe enviroment (such as it is). It could be imposed by the manuevering limits of the ship. If you go back thru my posts you will see me commenting on the depth excursions exibited by a sub throwing a hard rudder on at high speed. As I said, this comes on MUCH faster and creats FAR more of a depth excursion than is currently modelled in game. Want to know what I like about this dicussion? With all of the THOUSAND of ex-bubbleheads out there, nobody has given out the real numbers. That makes me PROUD of the Silent Service. |
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#5 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
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As far as Russian subs go... man, its hard to say. The russians don't have a very good reputation for safety that's for sure. One *could* think that the double hull design of the Russian subs would give them a relatively deep crush depth... but then again would the same stress safety margins apply to their structural design in the first place? Perhaps the russian *crush depth* isn't as conservative an estimate... or maybe its more conservative... impossible to tell. I wouldn't be opposed to a 2000ft ingame crush depth for the Akula. Perhaps if even just an ingame reflection of the will of the Russian navy to push safety limits... (also a blatant stereotype)
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-08-06 at 04:42 PM. |
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#6 | |
Sonar Guy
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But you can't make it with submarine, or airplane - just increase the margin to be sure. You have to be quite sure what it can take. So for so important projects like aircrafts and submarines people from time to time test such things just to have idea of what they REALLY can withstand :-), and then base on those tests for some time, and then make new tests while designing new construction... I know that whole sections of submarines were tested for fail pressure when designing really NEW (new designs, new materials) constructions, like when the Russians tested sections (or maybe whole hull?) of first titanium submarine. I could bet that sections of hull from new (HY-100?) steel were tested to fail too... and maybe even material tiring tests - somone someday tested this to know today what limits put on aging sub... When they build new aircraft today, B-777 or Airbus A380, they know really good what the plane can withstand. I remember an destructive test of wing strength made on whole big passenger airplane airframe. They were bending the wing to the point it failed. This point was, if I remember, around 102% of calculated value... so it was calculated quite precisely :-). I - personally - wouldn't try do dive a sub below given crush depth, even new one... but of course it's an open question and either of us can be right :-) Probably it can really withstand some more, if new... but on the other hand, just like you said, even if the hull as a whole take it, one of thousands small thing like opening in the hull or internal pipe that is weaker... and it can kill whole sub and crew... remember the australian Collins accident lately...? They said they were close, very close... ![]() About Seawolf speed - yes, it can have much more powerfull reactor, but it is also much bigger than LA. And correct me if I'm wrong, it's not reactor that counts, it's first the steam turbines limit (this is reason that nuclear carriers had same max speed as conventional - they had different steam generators, one conventional, second nuclear, but the turbines were the same and had same output power...) and secondly how much power the propeller can transfer to the water... (but yes, IIRC the LA is rather reactor-limited, all other parts of chain being more capable). The Alfa and Papa, speed record breaking subs, were just big metal-cooling reactors and machinery monsters with not much place left for other things... SW is normal submarine with much place for weapons, sensors ect. similar like LA class... I really wouldn't expect it to break those records... it can be quite possibly the fastest OPERATIONAL sub in the world (with all Alfas decommisioned long ago), but wouldn't take the words as absolute record breaker... I think if we have an hydro enginer here, with help of few smart programs like NavCad or it's free analogs, can quite accurately estimate drag of SW hull (or at least difference between LA hull and SW hull) and maybe even the propeller efficiency, although it's a water jet... there are good programs for determining ordinary propeller performance but don't know if for waterjets... In most simple case we could compare drag increase of SW hull to LA hull and compare this with official data of output shaft power, and see what speed could we get... the question is if we can trust the values that are given for SW propulsion...? ;-) |
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#7 | |
XO
![]() Join Date: Mar 2002
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If so, the engine power of the nuclear reactor should be bigger than conventional to move them at same speed.
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. |
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#8 | |
Subsim Diehard
![]() Join Date: May 2006
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[quote=Amizaur]
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![]() At least that's my completely and utterly amateur theory anyway. ![]() The SW, when compared to the Akula II, is smaller, lighter, has a more advanced propulsor, larger "powerplant" spacing, and I believe a improved peak output power. A 4-6 knot speed advantage is reasonable to me. (33 knots for the Akula II vs 38knots for the SW, or 35knots for the AkulaII vs 40knots for the SW). btw, I'm not an expert by any means, but I did do some elementary fluid dynamics training in college. I could share some of the simple and basic stuff I remember if it would help and if anyones interested. Don't remember enough to give any hard calculations though.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 06-09-06 at 02:18 PM. |
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#9 | ||||
Ace of the Deep
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And I entirely agree with this general concept, except: 1) Does the mentioned difference (from the sources) take account the Display Influence? 2) "-8" (or =TB-16, 2Nrd less sensitive vs new TB-23) is more than fair for the Improved Akulas, which are rough contemporaries of the 688I and in accordance to the 1/3rd as sensitive guide. But not the Akula-IIs, which are roughly contemporary with SW. Assuming this +2Nrd sonar lag holds, the Pelamida II should have a sensitivity of closer to -10 to compare with the SW's -12 (or was it -14?) - take the higher washout of US arrays into account as well... Quote:
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Fine calibration between that and crush (estimated at about 1970-2160 feet) to aim for a 50% chance, with the condition that Never Exceed Depth should be perfectly safe. For those without Never Exceed Listed, I suggest starting out halfway and then calibrating within the gap between test (300m for LA) and crush (450m) so that at the real crush, we get roughly a 50% chance of death as possible. Last edited by Kazuaki Shimazaki II; 06-07-06 at 01:02 AM. |
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#10 | ||
Ocean Warrior
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I like the figures Amizaur listed. Quote:
David PS Keep in mind, if you are worried about play balance, you have to keep in mind that this is in the context of LWAMI4, in which the torpedoes are by far going to be the biggest balancing factor. Interestingly, the strength of the ADCAP over the UGST (the gap between the torpedoes is much wider in LWAMI4) will help the 688i considerably, while the overall changes to the torpedoes such as "basic" torpedo physics and wirelength limits will help tone down the power of the SeaWolf. All in all, I think the game will be even more balanced once these changes are all implimented. PPS And for the record, this should be LWAMI Poll #12. :-P
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LW ![]() ![]() Last edited by LuftWolf; 06-07-06 at 04:09 AM. |
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#11 |
Silent Hunter
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In terms of depth, the way the game works now is that it chooses at random an actual crush depth that is somewhere below the given crush depth. Every little bit you go below increases the risk of implosion.
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#12 | |||||
Sonar Guy
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Very small, very light (that's why they used it instead of great APR family - oh yes, APRs ARE fast, but too heavy for that system... but APRs could be raplacement for Stallion torps). From the link you gave, do you thought about 400 mm (15.75") APSET-95 torp ? Come on, 30.000m of range for 400mm torp ? It's very questionable one, probably two different torpedos are mixed here, the name from one and specs (guessed) from another... Quote:
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#13 |
Navy Seal
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I'd go with SCX speeds.
Henson, Russian subs use PWRs the Alfa was the only operational Liquid Metal reactor sub. |
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#14 | |
Planesman
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And it makes sense. I got the info off a public interview by some old soviet bubblehead. |
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#15 | ||
Ace of the Deep
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